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148 行
5.7 KiB
148 行
5.7 KiB
using System.Collections;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.TestTools;
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using Unity.MLAgents.Extensions.Sensors;
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namespace Unity.MLAgents.Extensions.Tests.Sensors
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{
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public class CountingGridSensorPerceiveTests
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{
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GameObject testGo;
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GameObject boxGo;
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GameObject boxGoTwo;
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GameObject boxGoThree;
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// CountingGridSensor gridSensor;
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GridSensorComponent gridSensorComponent;
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// Use built-in tags
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const string k_Tag1 = "Player";
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const string k_Tag2 = "Respawn";
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public GameObject CreateBlock(Vector3 postion, string tag, string name)
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{
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GameObject boxGo = new GameObject(name);
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boxGo.tag = tag;
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boxGo.transform.position = postion;
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boxGo.AddComponent<BoxCollider>();
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return boxGo;
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}
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[UnitySetUp]
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public IEnumerator SetupScene()
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{
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testGo = new GameObject("test");
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testGo.transform.position = Vector3.zero;
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gridSensorComponent = testGo.AddComponent<GridSensorComponent>();
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boxGo = CreateBlock(new Vector3(3f, 0f, 3f), k_Tag1, "box1");
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yield return null;
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}
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[TearDown]
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public void ClearScene()
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{
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Object.DestroyImmediate(boxGo);
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Object.DestroyImmediate(boxGoTwo);
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Object.DestroyImmediate(boxGoThree);
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Object.DestroyImmediate(testGo);
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}
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[UnityTest]
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public IEnumerator OneChannelDepthOneCount()
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{
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string[] tags = { k_Tag1 };
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int[] depths = { 1 };
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Color[] colors = { Color.red, Color.magenta };
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GridObsTestUtils.SetComponentParameters(gridSensorComponent, tags, depths, GridDepthType.Counting,
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1f, 1f, 10, 10, LayerMask.GetMask("Default"), false, colors);
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var gridSensor = (GridSensor)gridSensorComponent.CreateSensors()[0];
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yield return null;
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gridSensor.Perceive();
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Assert.AreEqual(10 * 10 * 1, gridSensor.m_PerceptionBuffer.Length);
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int[] subarrayIndicies = new int[] { 77, 78, 87, 88 };
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float[][] expectedSubarrays = GridObsTestUtils.DuplicateArray(new[] { 1f }, 4);
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float[] expectedDefault = new float[] { 0 };
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GridObsTestUtils.AssertSubarraysAtIndex(gridSensor.m_PerceptionBuffer, subarrayIndicies, expectedSubarrays, expectedDefault);
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}
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[UnityTest]
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public IEnumerator OneChannelDepthOneCountMax()
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{
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string[] tags = { k_Tag1 };
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int[] depths = { 1 };
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Color[] colors = { Color.red, Color.magenta };
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GridObsTestUtils.SetComponentParameters(gridSensorComponent, tags, depths, GridDepthType.Counting,
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1f, 1f, 10, 10, LayerMask.GetMask("Default"), false, colors);
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var gridSensor = (GridSensor)gridSensorComponent.CreateSensors()[0];
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boxGoTwo = CreateBlock(new Vector3(3.1f, 0f, 3.1f), k_Tag1, "box2");
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yield return null;
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gridSensor.Perceive();
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Assert.AreEqual(10 * 10 * 1, gridSensor.m_PerceptionBuffer.Length);
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int[] subarrayIndicies = new int[] { 77, 78, 87, 88 };
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float[][] expectedSubarrays = GridObsTestUtils.DuplicateArray(new[] { 1f }, 4);
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float[] expectedDefault = new float[] { 0f };
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GridObsTestUtils.AssertSubarraysAtIndex(gridSensor.m_PerceptionBuffer, subarrayIndicies, expectedSubarrays, expectedDefault);
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}
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[UnityTest]
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public IEnumerator OneChannelDepthFourCount()
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{
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string[] tags = { k_Tag1 };
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int[] depths = { 4 };
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Color[] colors = { Color.red, Color.magenta };
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GridObsTestUtils.SetComponentParameters(gridSensorComponent, tags, depths, GridDepthType.Counting,
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1f, 1f, 10, 10, LayerMask.GetMask("Default"), false, colors);
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var gridSensor = (GridSensor)gridSensorComponent.CreateSensors()[0];
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boxGoTwo = CreateBlock(new Vector3(3.1f, 0f, 3.1f), k_Tag1, "box2");
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yield return null;
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gridSensor.Perceive();
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Assert.AreEqual(10 * 10 * 1, gridSensor.m_PerceptionBuffer.Length);
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int[] subarrayIndicies = new int[] { 77, 78, 87, 88 };
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float[][] expectedSubarrays = GridObsTestUtils.DuplicateArray(new[] { .5f }, 4);
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float[] expectedDefault = new float[] { 0 };
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GridObsTestUtils.AssertSubarraysAtIndex(gridSensor.m_PerceptionBuffer, subarrayIndicies, expectedSubarrays, expectedDefault);
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}
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[UnityTest]
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public IEnumerator TwoChannelDepthFourCount()
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{
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string[] tags = { k_Tag1, k_Tag2 };
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int[] depths = { 4, 1 };
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Color[] colors = { Color.red, Color.magenta };
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GridObsTestUtils.SetComponentParameters(gridSensorComponent, tags, depths, GridDepthType.Counting,
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1f, 1f, 10, 10, LayerMask.GetMask("Default"), false, colors);
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var gridSensor = (GridSensor)gridSensorComponent.CreateSensors()[0];
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boxGoTwo = CreateBlock(new Vector3(3.1f, 0f, 3.1f), k_Tag1, "box2");
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boxGoThree = CreateBlock(new Vector3(2.9f, 0f, 2.9f), k_Tag2, "box2");
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yield return null;
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gridSensor.Perceive();
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Assert.AreEqual(10 * 10 * 2, gridSensor.m_PerceptionBuffer.Length);
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int[] subarrayIndicies = new int[] { 77, 78, 87, 88 };
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float[][] expectedSubarrays = GridObsTestUtils.DuplicateArray(new[] { .5f, 1 }, 4);
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float[] expectedDefault = new float[] { 0, 0 };
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GridObsTestUtils.AssertSubarraysAtIndex(gridSensor.m_PerceptionBuffer, subarrayIndicies, expectedSubarrays, expectedDefault);
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}
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}
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}
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