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433 行
18 KiB
433 行
18 KiB
# ## ML-Agent Learning (SAC)
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# Contains an implementation of SAC as described in https://arxiv.org/abs/1801.01290
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# and implemented in https://github.com/hill-a/stable-baselines
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from collections import defaultdict
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from typing import Dict, cast
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import os
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import numpy as np
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from mlagents.trainers.policy.checkpoint_manager import ModelCheckpoint
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from mlagents_envs.logging_util import get_logger
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from mlagents_envs.timers import timed
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from mlagents_envs.base_env import BehaviorSpec
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from mlagents.trainers.policy import Policy
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from mlagents.trainers.trainer.rl_trainer import RLTrainer
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from mlagents.trainers.policy.torch_policy import TorchPolicy
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from mlagents.trainers.sac.optimizer_torch import TorchSACOptimizer
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from mlagents.trainers.trajectory import Trajectory, SplitObservations
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from mlagents.trainers.behavior_id_utils import BehaviorIdentifiers
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from mlagents.trainers.settings import TrainerSettings, SACSettings, FrameworkType
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from mlagents.trainers.torch.components.reward_providers import BaseRewardProvider
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from mlagents import tf_utils
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if tf_utils.is_available():
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from mlagents.trainers.policy.tf_policy import TFPolicy
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from mlagents.trainers.sac.optimizer_tf import SACOptimizer
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else:
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TFPolicy = None # type: ignore
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SACOptimizer = None # type: ignore
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logger = get_logger(__name__)
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BUFFER_TRUNCATE_PERCENT = 0.8
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class SACTrainer(RLTrainer):
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"""
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The SACTrainer is an implementation of the SAC algorithm, with support
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for discrete actions and recurrent networks.
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"""
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def __init__(
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self,
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behavior_name: str,
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reward_buff_cap: int,
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trainer_settings: TrainerSettings,
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training: bool,
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load: bool,
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seed: int,
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artifact_path: str,
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):
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"""
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Responsible for collecting experiences and training SAC model.
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:param behavior_name: The name of the behavior associated with trainer config
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:param reward_buff_cap: Max reward history to track in the reward buffer
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:param trainer_settings: The parameters for the trainer.
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:param training: Whether the trainer is set for training.
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:param load: Whether the model should be loaded.
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:param seed: The seed the model will be initialized with
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:param artifact_path: The directory within which to store artifacts from this trainer.
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"""
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super().__init__(
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behavior_name,
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trainer_settings,
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training,
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load,
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artifact_path,
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reward_buff_cap,
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)
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self.seed = seed
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self.policy: Policy = None # type: ignore
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self.optimizer: TorchSACOptimizer = None # type: ignore
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self.hyperparameters: SACSettings = cast(
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SACSettings, trainer_settings.hyperparameters
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)
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self.step = 0
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# Don't divide by zero
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self.update_steps = 1
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self.reward_signal_update_steps = 1
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self.steps_per_update = self.hyperparameters.steps_per_update
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self.reward_signal_steps_per_update = (
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self.hyperparameters.reward_signal_steps_per_update
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)
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self.checkpoint_replay_buffer = self.hyperparameters.save_replay_buffer
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def _checkpoint(self) -> ModelCheckpoint:
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"""
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Writes a checkpoint model to memory
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Overrides the default to save the replay buffer.
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"""
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ckpt = super()._checkpoint()
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if self.checkpoint_replay_buffer:
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self.save_replay_buffer()
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return ckpt
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def save_model(self) -> None:
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"""
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Saves the final training model to memory
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Overrides the default to save the replay buffer.
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"""
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super().save_model()
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if self.checkpoint_replay_buffer:
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self.save_replay_buffer()
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def save_replay_buffer(self) -> None:
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"""
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Save the training buffer's update buffer to a pickle file.
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"""
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filename = os.path.join(self.artifact_path, "last_replay_buffer.hdf5")
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logger.info(f"Saving Experience Replay Buffer to {filename}")
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with open(filename, "wb") as file_object:
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self.update_buffer.save_to_file(file_object)
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def load_replay_buffer(self) -> None:
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"""
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Loads the last saved replay buffer from a file.
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"""
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filename = os.path.join(self.artifact_path, "last_replay_buffer.hdf5")
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logger.info(f"Loading Experience Replay Buffer from {filename}")
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with open(filename, "rb+") as file_object:
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self.update_buffer.load_from_file(file_object)
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logger.info(
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"Experience replay buffer has {} experiences.".format(
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self.update_buffer.num_experiences
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)
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)
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def _process_trajectory(self, trajectory: Trajectory) -> None:
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"""
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Takes a trajectory and processes it, putting it into the replay buffer.
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"""
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super()._process_trajectory(trajectory)
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last_step = trajectory.steps[-1]
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agent_id = trajectory.agent_id # All the agents should have the same ID
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agent_buffer_trajectory = trajectory.to_agentbuffer()
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# Update the normalization
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if self.is_training:
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self.policy.update_normalization(agent_buffer_trajectory["vector_obs"])
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# Evaluate all reward functions for reporting purposes
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self.collected_rewards["environment"][agent_id] += np.sum(
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agent_buffer_trajectory["environment_rewards"]
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)
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for name, reward_signal in self.optimizer.reward_signals.items():
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# BaseRewardProvider is a PyTorch-based reward signal
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if isinstance(reward_signal, BaseRewardProvider):
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evaluate_result = (
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reward_signal.evaluate(agent_buffer_trajectory)
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* reward_signal.strength
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)
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else: # reward_signal uses TensorFlow
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evaluate_result = reward_signal.evaluate_batch(
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agent_buffer_trajectory
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).scaled_reward
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# Report the reward signals
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self.collected_rewards[name][agent_id] += np.sum(evaluate_result)
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# Get all value estimates for reporting purposes
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value_estimates, _ = self.optimizer.get_trajectory_value_estimates(
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agent_buffer_trajectory, trajectory.next_obs, trajectory.done_reached
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)
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for name, v in value_estimates.items():
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# BaseRewardProvider is a PyTorch-based reward signal
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if isinstance(self.optimizer.reward_signals[name], BaseRewardProvider):
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self._stats_reporter.add_stat(
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f"Policy/{self.optimizer.reward_signals[name].name.capitalize()} Value",
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np.mean(v),
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)
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else: # TensorFlow reward signal
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self._stats_reporter.add_stat(
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self.optimizer.reward_signals[name].value_name, np.mean(v)
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)
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# Bootstrap using the last step rather than the bootstrap step if max step is reached.
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# Set last element to duplicate obs and remove dones.
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if last_step.interrupted:
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vec_vis_obs = SplitObservations.from_observations(last_step.obs)
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for i, obs in enumerate(vec_vis_obs.visual_observations):
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agent_buffer_trajectory["next_visual_obs%d" % i][-1] = obs
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if vec_vis_obs.vector_observations.size > 1:
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agent_buffer_trajectory["next_vector_in"][
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-1
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] = vec_vis_obs.vector_observations
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agent_buffer_trajectory["done"][-1] = False
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# Append to update buffer
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agent_buffer_trajectory.resequence_and_append(
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self.update_buffer, training_length=self.policy.sequence_length
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)
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if trajectory.done_reached:
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self._update_end_episode_stats(agent_id, self.optimizer)
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def _is_ready_update(self) -> bool:
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"""
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Returns whether or not the trainer has enough elements to run update model
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:return: A boolean corresponding to whether or not _update_policy() can be run
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"""
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return (
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self.update_buffer.num_experiences >= self.hyperparameters.batch_size
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and self.step >= self.hyperparameters.buffer_init_steps
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)
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@timed
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def _update_policy(self) -> bool:
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"""
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Update the SAC policy and reward signals. The reward signal generators are updated using different mini batches.
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By default we imitate http://arxiv.org/abs/1809.02925 and similar papers, where the policy is updated
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N times, then the reward signals are updated N times.
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:return: Whether or not the policy was updated.
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"""
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policy_was_updated = self._update_sac_policy()
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self._update_reward_signals()
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return policy_was_updated
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def maybe_load_replay_buffer(self):
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# Load the replay buffer if load
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if self.load and self.checkpoint_replay_buffer:
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try:
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self.load_replay_buffer()
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except (AttributeError, FileNotFoundError):
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logger.warning(
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"Replay buffer was unable to load, starting from scratch."
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)
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logger.debug(
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"Loaded update buffer with {} sequences".format(
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self.update_buffer.num_experiences
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)
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)
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def create_tf_policy(
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self,
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parsed_behavior_id: BehaviorIdentifiers,
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behavior_spec: BehaviorSpec,
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create_graph: bool = False,
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) -> TFPolicy:
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"""
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Creates a policy with a Tensorflow backend and SAC hyperparameters
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:param parsed_behavior_id:
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:param behavior_spec: specifications for policy construction
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:param create_graph: whether to create the Tensorflow graph on construction
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:return policy
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"""
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policy = TFPolicy(
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self.seed,
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behavior_spec,
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self.trainer_settings,
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tanh_squash=True,
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reparameterize=True,
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create_tf_graph=create_graph,
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)
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self.maybe_load_replay_buffer()
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return policy
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def create_torch_policy(
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self, parsed_behavior_id: BehaviorIdentifiers, behavior_spec: BehaviorSpec
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) -> TorchPolicy:
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"""
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Creates a policy with a PyTorch backend and SAC hyperparameters
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:param parsed_behavior_id:
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:param behavior_spec: specifications for policy construction
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:return policy
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"""
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policy = TorchPolicy(
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self.seed,
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behavior_spec,
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self.trainer_settings,
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condition_sigma_on_obs=True,
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tanh_squash=True,
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separate_critic=True,
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)
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self.maybe_load_replay_buffer()
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return policy
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def _update_sac_policy(self) -> bool:
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"""
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Uses update_buffer to update the policy. We sample the update_buffer and update
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until the steps_per_update ratio is met.
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"""
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has_updated = False
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self.cumulative_returns_since_policy_update.clear()
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n_sequences = max(
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int(self.hyperparameters.batch_size / self.policy.sequence_length), 1
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)
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batch_update_stats: Dict[str, list] = defaultdict(list)
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while (
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self.step - self.hyperparameters.buffer_init_steps
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) / self.update_steps > self.steps_per_update:
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logger.debug(f"Updating SAC policy at step {self.step}")
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buffer = self.update_buffer
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if self.update_buffer.num_experiences >= self.hyperparameters.batch_size:
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sampled_minibatch = buffer.sample_mini_batch(
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self.hyperparameters.batch_size,
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sequence_length=self.policy.sequence_length,
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)
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# Get rewards for each reward
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for name, signal in self.optimizer.reward_signals.items():
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# BaseRewardProvider is a PyTorch-based reward signal
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if isinstance(signal, BaseRewardProvider):
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sampled_minibatch[f"{name}_rewards"] = (
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signal.evaluate(sampled_minibatch) * signal.strength
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)
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else: # reward_signal is a TensorFlow-based RewardSignal class
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sampled_minibatch[f"{name}_rewards"] = signal.evaluate_batch(
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sampled_minibatch
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).scaled_reward
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update_stats = self.optimizer.update(sampled_minibatch, n_sequences)
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for stat_name, value in update_stats.items():
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batch_update_stats[stat_name].append(value)
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self.update_steps += 1
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for stat, stat_list in batch_update_stats.items():
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self._stats_reporter.add_stat(stat, np.mean(stat_list))
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has_updated = True
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if self.optimizer.bc_module:
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update_stats = self.optimizer.bc_module.update()
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for stat, val in update_stats.items():
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self._stats_reporter.add_stat(stat, val)
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# Truncate update buffer if neccessary. Truncate more than we need to to avoid truncating
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# a large buffer at each update.
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if self.update_buffer.num_experiences > self.hyperparameters.buffer_size:
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self.update_buffer.truncate(
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int(self.hyperparameters.buffer_size * BUFFER_TRUNCATE_PERCENT)
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)
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return has_updated
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def _update_reward_signals(self) -> None:
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"""
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Iterate through the reward signals and update them. Unlike in PPO,
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do it separate from the policy so that it can be done at a different
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interval.
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This function should only be used to simulate
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http://arxiv.org/abs/1809.02925 and similar papers, where the policy is updated
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N times, then the reward signals are updated N times. Normally, the reward signal
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and policy are updated in parallel.
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"""
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buffer = self.update_buffer
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n_sequences = max(
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int(self.hyperparameters.batch_size / self.policy.sequence_length), 1
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)
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batch_update_stats: Dict[str, list] = defaultdict(list)
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while (
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self.step - self.hyperparameters.buffer_init_steps
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) / self.reward_signal_update_steps > self.reward_signal_steps_per_update:
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# Get minibatches for reward signal update if needed
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reward_signal_minibatches = {}
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for name, signal in self.optimizer.reward_signals.items():
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logger.debug(f"Updating {name} at step {self.step}")
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# BaseRewardProvider is a PyTorch-based reward signal
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if not isinstance(signal, BaseRewardProvider):
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# Some signals don't need a minibatch to be sampled - so we don't!
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if signal.update_dict:
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reward_signal_minibatches[name] = buffer.sample_mini_batch(
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self.hyperparameters.batch_size,
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sequence_length=self.policy.sequence_length,
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)
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else: # TensorFlow reward signal
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if name != "extrinsic":
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reward_signal_minibatches[name] = buffer.sample_mini_batch(
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self.hyperparameters.batch_size,
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sequence_length=self.policy.sequence_length,
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)
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update_stats = self.optimizer.update_reward_signals(
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reward_signal_minibatches, n_sequences
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)
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for stat_name, value in update_stats.items():
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batch_update_stats[stat_name].append(value)
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self.reward_signal_update_steps += 1
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for stat, stat_list in batch_update_stats.items():
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self._stats_reporter.add_stat(stat, np.mean(stat_list))
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def create_sac_optimizer(self) -> TorchSACOptimizer:
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if self.framework == FrameworkType.PYTORCH:
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return TorchSACOptimizer( # type: ignore
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cast(TorchPolicy, self.policy), self.trainer_settings # type: ignore
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) # type: ignore
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else:
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return SACOptimizer( # type: ignore
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cast(TFPolicy, self.policy), self.trainer_settings # type: ignore
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) # type: ignore
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def add_policy(
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self, parsed_behavior_id: BehaviorIdentifiers, policy: Policy
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) -> None:
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"""
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Adds policy to trainer.
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"""
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if self.policy:
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logger.warning(
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"Your environment contains multiple teams, but {} doesn't support adversarial games. Enable self-play to \
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train adversarial games.".format(
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self.__class__.__name__
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)
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)
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self.policy = policy
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self.policies[parsed_behavior_id.behavior_id] = policy
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self.optimizer = self.create_sac_optimizer()
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for _reward_signal in self.optimizer.reward_signals.keys():
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self.collected_rewards[_reward_signal] = defaultdict(lambda: 0)
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self.model_saver.register(self.policy)
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self.model_saver.register(self.optimizer)
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self.model_saver.initialize_or_load()
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# Needed to resume loads properly
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self.step = policy.get_current_step()
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# Assume steps were updated at the correct ratio before
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self.update_steps = int(max(1, self.step / self.steps_per_update))
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self.reward_signal_update_steps = int(
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max(1, self.step / self.reward_signal_steps_per_update)
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)
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def get_policy(self, name_behavior_id: str) -> Policy:
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"""
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Gets policy from trainer associated with name_behavior_id
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:param name_behavior_id: full identifier of policy
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"""
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return self.policy
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