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58 行
1.7 KiB
58 行
1.7 KiB
using UnityEngine;
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using UnityEngine.Serialization;
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namespace MLAgents.Sensors
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{
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/// <summary>
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/// A component for 3D Ray Perception.
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/// </summary>
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[AddComponentMenu("ML Agents/Ray Perception Sensor 3D", (int)MenuGroup.Sensors)]
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public class RayPerceptionSensorComponent3D : RayPerceptionSensorComponentBase
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{
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[HideInInspector, SerializeField, FormerlySerializedAs("startVerticalOffset")]
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[Range(-10f, 10f)]
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[Tooltip("Ray start is offset up or down by this amount.")]
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float m_StartVerticalOffset;
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/// <summary>
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/// Ray start is offset up or down by this amount.
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/// </summary>
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public float startVerticalOffset
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{
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get => m_StartVerticalOffset;
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set { m_StartVerticalOffset = value; UpdateSensor(); }
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}
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[HideInInspector, SerializeField, FormerlySerializedAs("endVerticalOffset")]
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[Range(-10f, 10f)]
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[Tooltip("Ray end is offset up or down by this amount.")]
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float m_EndVerticalOffset;
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/// <summary>
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/// Ray end is offset up or down by this amount.
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/// </summary>
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public float endVerticalOffset
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{
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get => m_EndVerticalOffset;
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set { m_EndVerticalOffset = value; UpdateSensor(); }
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}
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/// <inheritdoc/>
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public override RayPerceptionCastType GetCastType()
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{
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return RayPerceptionCastType.Cast3D;
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}
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/// <inheritdoc/>
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public override float GetStartVerticalOffset()
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{
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return startVerticalOffset;
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}
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/// <inheritdoc/>
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public override float GetEndVerticalOffset()
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{
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return endVerticalOffset;
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}
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}
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}
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