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32 行
863 B
32 行
863 B
using UnityEngine;
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using UnityEditor;
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namespace MLAgents
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{
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/*
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This code is meant to modify the behavior of the inspector on Agent Components.
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*/
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[CustomEditor(typeof(Agent), true)]
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[CanEditMultipleObjects]
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public class AgentEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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var serializedAgent = serializedObject;
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serializedAgent.Update();
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var maxSteps = serializedAgent.FindProperty(
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"maxStep");
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EditorGUILayout.PropertyField(
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maxSteps,
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new GUIContent(
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"Max Step", "The per-agent maximum number of steps."));
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serializedAgent.ApplyModifiedProperties();
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EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
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base.OnInspectorGUI();
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}
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}
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}
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