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32 行
843 B
32 行
843 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class RandomTorqueEveryXSec : MonoBehaviour
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{
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public Vector3 maxTorque;
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private Vector3 torqueToUse;
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public float randomizeTorqueEveryXSec = 10;
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public ForceMode forceMode;
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private Rigidbody rb;
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// Start is called before the first frame update
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void OnEnable()
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{
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rb = GetComponent<Rigidbody>();
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InvokeRepeating("SetRandomTorque", 0, randomizeTorqueEveryXSec);
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}
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void SetRandomTorque()
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{
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torqueToUse = new Vector3(Random.Range(-maxTorque.x, maxTorque.x), Random.Range(-maxTorque.y, maxTorque.y),
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Random.Range(-maxTorque.z, maxTorque.z));
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}
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// Update is called once per frame
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void FixedUpdate()
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{
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rb.AddRelativeTorque(torqueToUse, forceMode);
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}
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}
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