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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RandomTorqueEveryXSec : MonoBehaviour
{
public Vector3 maxTorque;
private Vector3 torqueToUse;
public float randomizeTorqueEveryXSec = 10;
public ForceMode forceMode;
private Rigidbody rb;
// Start is called before the first frame update
void OnEnable()
{
rb = GetComponent<Rigidbody>();
InvokeRepeating("SetRandomTorque", 0, randomizeTorqueEveryXSec);
}
void SetRandomTorque()
{
torqueToUse = new Vector3(Random.Range(-maxTorque.x, maxTorque.x), Random.Range(-maxTorque.y, maxTorque.y),
Random.Range(-maxTorque.z, maxTorque.z));
}
// Update is called once per frame
void FixedUpdate()
{
rb.AddRelativeTorque(torqueToUse, forceMode);
}
}