Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
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import unittest.mock as mock
import numpy as np
from mlagents.trainers.brain import CameraResolution, BrainParameters
from mlagents.trainers.buffer import AgentBuffer
from mlagents.trainers.agent_processor import ProcessingBuffer
def create_mock_brainparams(
number_visual_observations=0,
vector_action_space_type="continuous",
vector_observation_space_size=3,
vector_action_space_size=None,
):
"""
Creates a mock BrainParameters object with parameters.
"""
# Avoid using mutable object as default param
if vector_action_space_size is None:
vector_action_space_size = [2]
mock_brain = mock.Mock()
mock_brain.return_value.number_visual_observations = number_visual_observations
mock_brain.return_value.vector_action_space_type = vector_action_space_type
mock_brain.return_value.vector_observation_space_size = (
vector_observation_space_size
)
camrez = CameraResolution(height=84, width=84, num_channels=3)
mock_brain.return_value.camera_resolutions = [camrez] * number_visual_observations
mock_brain.return_value.vector_action_space_size = vector_action_space_size
mock_brain.return_value.brain_name = "MockBrain"
return mock_brain()
def create_mock_braininfo(
num_agents=1,
num_vector_observations=0,
num_vis_observations=0,
num_vector_acts=2,
discrete=False,
num_discrete_branches=1,
):
"""
Creates a mock BrainInfo with observations. Imitates constant
vector/visual observations, rewards, dones, and agents.
:int num_agents: Number of "agents" to imitate in your BrainInfo values.
:int num_vector_observations: Number of "observations" in your observation space
:int num_vis_observations: Number of "observations" in your observation space
:int num_vector_acts: Number of actions in your action space
:bool discrete: Whether or not action space is discrete
"""
mock_braininfo = mock.Mock()
mock_braininfo.return_value.visual_observations = num_vis_observations * [
np.ones((num_agents, 84, 84, 3), dtype=np.float32)
]
mock_braininfo.return_value.vector_observations = np.array(
num_agents * [num_vector_observations * [1]], dtype=np.float32
)
if discrete:
mock_braininfo.return_value.previous_vector_actions = np.array(
num_agents * [num_discrete_branches * [0.5]], dtype=np.float32
)
mock_braininfo.return_value.action_masks = np.array(
num_agents * [num_vector_acts * [1.0]], dtype=np.float32
)
else:
mock_braininfo.return_value.previous_vector_actions = np.array(
num_agents * [num_vector_acts * [0.5]], dtype=np.float32
)
mock_braininfo.return_value.memories = np.ones((num_agents, 8), dtype=np.float32)
mock_braininfo.return_value.rewards = num_agents * [1.0]
mock_braininfo.return_value.local_done = num_agents * [False]
mock_braininfo.return_value.max_reached = num_agents * [100]
mock_braininfo.return_value.action_masks = num_agents * [num_vector_acts * [1.0]]
mock_braininfo.return_value.agents = range(0, num_agents)
return mock_braininfo()
def setup_mock_unityenvironment(mock_env, mock_brain, mock_braininfo):
"""
Takes a mock UnityEnvironment and adds the appropriate properties, defined by the mock
BrainParameters and BrainInfo.
:Mock mock_env: A mock UnityEnvironment, usually empty.
:Mock mock_brain: A mock Brain object that specifies the params of this environment.
:Mock mock_braininfo: A mock BrainInfo object that will be returned at each step and reset.
"""
brain_name = mock_brain.brain_name
mock_env.return_value.academy_name = "MockAcademy"
mock_env.return_value.brains = {brain_name: mock_brain}
mock_env.return_value.external_brain_names = [brain_name]
mock_env.return_value.reset.return_value = {brain_name: mock_braininfo}
mock_env.return_value.step.return_value = {brain_name: mock_braininfo}
def simulate_rollout(env, policy, buffer_init_samples, exclude_key_list=None):
brain_info_list = []
for i in range(buffer_init_samples):
brain_info_list.append(env.step()[env.external_brain_names[0]])
buffer = create_buffer(brain_info_list, policy.brain, policy.sequence_length)
# If a key_list was given, remove those keys
if exclude_key_list:
for key in exclude_key_list:
if key in buffer:
buffer.pop(key)
return buffer
def create_buffer(brain_infos, brain_params, sequence_length, memory_size=8):
buffer = ProcessingBuffer()
update_buffer = AgentBuffer()
# Make a buffer
for idx, experience in enumerate(brain_infos):
if idx > len(brain_infos) - 2:
break
current_brain_info = brain_infos[idx]
next_brain_info = brain_infos[idx + 1]
buffer[0].last_brain_info = current_brain_info
buffer[0]["done"].append(next_brain_info.local_done[0])
buffer[0]["rewards"].append(next_brain_info.rewards[0])
for i in range(brain_params.number_visual_observations):
buffer[0]["visual_obs%d" % i].append(
current_brain_info.visual_observations[i][0]
)
buffer[0]["next_visual_obs%d" % i].append(
current_brain_info.visual_observations[i][0]
)
if brain_params.vector_observation_space_size > 0:
buffer[0]["vector_obs"].append(current_brain_info.vector_observations[0])
buffer[0]["next_vector_in"].append(
current_brain_info.vector_observations[0]
)
fake_action_size = len(brain_params.vector_action_space_size)
if brain_params.vector_action_space_type == "continuous":
fake_action_size = brain_params.vector_action_space_size[0]
buffer[0]["actions"].append(np.zeros(fake_action_size, dtype=np.float32))
buffer[0]["prev_action"].append(np.zeros(fake_action_size, dtype=np.float32))
buffer[0]["masks"].append(1.0)
buffer[0]["advantages"].append(1.0)
if brain_params.vector_action_space_type == "discrete":
buffer[0]["action_probs"].append(
np.ones(sum(brain_params.vector_action_space_size), dtype=np.float32)
)
else:
buffer[0]["action_probs"].append(
np.ones(buffer[0]["actions"][0].shape, dtype=np.float32)
)
buffer[0]["actions_pre"].append(
np.ones(buffer[0]["actions"][0].shape, dtype=np.float32)
)
buffer[0]["action_mask"].append(
np.ones(np.sum(brain_params.vector_action_space_size), dtype=np.float32)
)
buffer[0]["memory"].append(np.ones(memory_size, dtype=np.float32))
buffer.append_to_update_buffer(
update_buffer, 0, batch_size=None, training_length=sequence_length
)
return update_buffer
def setup_mock_env_and_brains(
mock_env,
use_discrete,
use_visual,
num_agents=12,
discrete_action_space=[3, 3, 3, 2],
vector_action_space=[2],
vector_obs_space=8,
):
if not use_visual:
mock_brain = create_mock_brainparams(
vector_action_space_type="discrete" if use_discrete else "continuous",
vector_action_space_size=discrete_action_space
if use_discrete
else vector_action_space,
vector_observation_space_size=vector_obs_space,
)
mock_braininfo = create_mock_braininfo(
num_agents=num_agents,
num_vector_observations=vector_obs_space,
num_vector_acts=sum(
discrete_action_space if use_discrete else vector_action_space
),
discrete=use_discrete,
num_discrete_branches=len(discrete_action_space),
)
else:
mock_brain = create_mock_brainparams(
vector_action_space_type="discrete" if use_discrete else "continuous",
vector_action_space_size=discrete_action_space
if use_discrete
else vector_action_space,
vector_observation_space_size=0,
number_visual_observations=1,
)
mock_braininfo = create_mock_braininfo(
num_agents=num_agents,
num_vis_observations=1,
num_vector_acts=sum(
discrete_action_space if use_discrete else vector_action_space
),
discrete=use_discrete,
num_discrete_branches=len(discrete_action_space),
)
setup_mock_unityenvironment(mock_env, mock_brain, mock_braininfo)
env = mock_env()
return env, mock_brain, mock_braininfo
def create_mock_3dball_brain():
mock_brain = create_mock_brainparams(
vector_action_space_type="continuous",
vector_action_space_size=[2],
vector_observation_space_size=8,
)
mock_brain.brain_name = "Ball3DBrain"
return mock_brain
def create_mock_pushblock_brain():
mock_brain = create_mock_brainparams(
vector_action_space_type="discrete",
vector_action_space_size=[7],
vector_observation_space_size=70,
)
mock_brain.brain_name = "PushblockLearning"
return mock_brain
def create_mock_banana_brain():
mock_brain = create_mock_brainparams(
number_visual_observations=1,
vector_action_space_type="discrete",
vector_action_space_size=[3, 3, 3, 2],
vector_observation_space_size=0,
)
return mock_brain
def make_brain_parameters(
discrete_action: bool = False,
visual_inputs: int = 0,
brain_name: str = "RealFakeBrain",
vec_obs_size: int = 6,
) -> BrainParameters:
resolutions = [
CameraResolution(width=30, height=40, num_channels=3)
for _ in range(visual_inputs)
]
return BrainParameters(
vector_observation_space_size=vec_obs_size,
camera_resolutions=resolutions,
vector_action_space_size=[2],
vector_action_descriptions=["", ""],
vector_action_space_type=int(not discrete_action),
brain_name=brain_name,
)