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36 行
726 B
36 行
726 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class NumberTile : MonoBehaviour
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{
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public int NumberValue;
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public Material DefaultMaterial;
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public Material SuccessMaterial;
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private bool m_Visited = false;
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private MeshRenderer m_Renderer;
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void Awake()
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{
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m_Renderer = GetComponentInChildren<MeshRenderer>();
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ResetTile();
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}
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public bool IsVisited
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{
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get { return m_Visited; }
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}
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public void VisitTile()
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{
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m_Renderer.sharedMaterial = SuccessMaterial;
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m_Visited = true;
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}
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public void ResetTile()
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{
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m_Renderer.sharedMaterial = DefaultMaterial;
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m_Visited = false;
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}
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}
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