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v0.1
ml-agents/ml-agents-envs
GitHub
a802d0d7
Make SubprocessEnvManager take asynchronous steps (#2265)
SubprocessEnvManager takes steps synchronously to reproduce old behavior, meaning all parallel environments will need to wait for the slowest environment to take a step. If some steps take much longer than others, this can lead to a substantial overall slowdown in practice. We've seen extreme cases where we see almost a 2x speedup from using asynchronous stepping, with no downside for our faster environments. (Bouncer 16% improvement, Walker 14% improvement in tests). This PR changes the SubprocessEnvManager to use async stepping. This means on the "step" call the environment manager will enqueue step requests to workers, and then only wait until at least one step has been completed before returning. |
5 年前 | |
---|---|---|
.. | ||
mlagents/envs | Make SubprocessEnvManager take asynchronous steps (#2265) | 5 年前 |
README.md | Split `mlagents` into two packages (#1812) | 6 年前 |
setup.py | Relax the cloudpickle version restriction (#2279) | 5 年前 |
README.md
Unity ML-Agents Python Interface
The mlagents_envs
Python package is part of the
ML-Agents Toolkit.
mlagents_envs
provides a Python API that allows direct interaction with the Unity
game engine. It is used by the trainer implementation in mlagents
as well as
the gym-unity
package to perform reinforcement learning within Unity. mlagents_envs
can be
used independently of mlagents
for Python communication.
The mlagents_envs
Python package contains one sub package:
mlagents.envs
: A low level API which allows you to interact directly with a Unity Environment. See here for more information on using this package.
Installation
Install the mlagents_envs
package with:
pip install mlagents_envs
Usage & More Information
For more detailed documentation, check out the ML-Agents Toolkit documentation.