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172 行
7.0 KiB
172 行
7.0 KiB
# # Unity ML-Agents Toolkit
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import logging
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import tensorflow as tf
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import numpy as np
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from mlagents.envs import UnityException, AllBrainInfo
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logger = logging.getLogger("mlagents.trainers")
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class UnityTrainerException(UnityException):
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"""
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Related to errors with the Trainer.
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"""
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pass
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class Trainer(object):
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"""This class is the abstract class for the mlagents.trainers"""
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def __init__(self, sess, env, brain_name, trainer_parameters, training, run_id):
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"""
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Responsible for collecting experiences and training a neural network model.
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:param sess: Tensorflow session.
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:param env: The UnityEnvironment.
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:param trainer_parameters: The parameters for the trainer (dictionary).
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:param training: Whether the trainer is set for training.
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"""
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self.brain_name = brain_name
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self.run_id = run_id
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self.brain = env.brains[self.brain_name]
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self.trainer_parameters = trainer_parameters
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self.is_training = training
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self.sess = sess
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self.stats = {}
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self.summary_writer = None
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def __str__(self):
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return '''Empty Trainer'''
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@property
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def parameters(self):
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"""
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Returns the trainer parameters of the trainer.
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"""
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raise UnityTrainerException("The parameters property was not implemented.")
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@property
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def graph_scope(self):
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"""
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Returns the graph scope of the trainer.
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"""
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raise UnityTrainerException("The graph_scope property was not implemented.")
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@property
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def get_max_steps(self):
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"""
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Returns the maximum number of steps. Is used to know when the trainer should be stopped.
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:return: The maximum number of steps of the trainer
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"""
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raise UnityTrainerException("The get_max_steps property was not implemented.")
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@property
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def get_step(self):
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"""
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Returns the number of training steps the trainer has performed
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:return: the step count of the trainer
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"""
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raise UnityTrainerException("The get_step property was not implemented.")
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@property
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def get_last_reward(self):
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"""
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Returns the last reward the trainer has had
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:return: the new last reward
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"""
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raise UnityTrainerException("The get_last_reward property was not implemented.")
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def increment_step_and_update_last_reward(self):
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"""
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Increment the step count of the trainer and updates the last reward
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"""
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raise UnityTrainerException("The increment_step_and_update_last_reward method was not implemented.")
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def take_action(self, all_brain_info: AllBrainInfo):
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"""
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Decides actions given state/observation information, and takes them in environment.
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:param all_brain_info: A dictionary of brain names and BrainInfo from environment.
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:return: a tuple containing action, memories, values and an object
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to be passed to add experiences
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"""
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raise UnityTrainerException("The take_action method was not implemented.")
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def add_experiences(self, curr_info: AllBrainInfo, next_info: AllBrainInfo, take_action_outputs):
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"""
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Adds experiences to each agent's experience history.
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:param curr_info: Current AllBrainInfo.
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:param next_info: Next AllBrainInfo.
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:param take_action_outputs: The outputs of the take action method.
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"""
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raise UnityTrainerException("The add_experiences method was not implemented.")
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def process_experiences(self, current_info: AllBrainInfo, next_info: AllBrainInfo):
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"""
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Checks agent histories for processing condition, and processes them as necessary.
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Processing involves calculating value and advantage targets for model updating step.
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:param current_info: Dictionary of all current-step brains and corresponding BrainInfo.
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:param next_info: Dictionary of all next-step brains and corresponding BrainInfo.
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"""
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raise UnityTrainerException("The process_experiences method was not implemented.")
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def end_episode(self):
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"""
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A signal that the Episode has ended. The buffer must be reset.
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Get only called when the academy resets.
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"""
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raise UnityTrainerException("The end_episode method was not implemented.")
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def is_ready_update(self):
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"""
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Returns whether or not the trainer has enough elements to run update model
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:return: A boolean corresponding to wether or not update_model() can be run
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"""
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raise UnityTrainerException("The is_ready_update method was not implemented.")
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def update_model(self):
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"""
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Uses training_buffer to update model.
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"""
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raise UnityTrainerException("The update_model method was not implemented.")
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def write_summary(self, global_step, lesson_num=0):
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"""
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Saves training statistics to Tensorboard.
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:param global_step: The number of steps the simulation has been going for
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:param lesson_number: The lesson the trainer is at.
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"""
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if global_step % self.trainer_parameters['summary_freq'] == 0 and global_step != 0:
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is_training = "Training." if self.is_training and self.get_step <= self.get_max_steps else "Not Training."
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if len(self.stats['cumulative_reward']) > 0:
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mean_reward = np.mean(self.stats['cumulative_reward'])
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logger.info(" {}: {}: Step: {}. Mean Reward: {:0.3f}. Std of Reward: {:0.3f}. {}"
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.format(self.run_id, self.brain_name, min(self.get_step, self.get_max_steps),
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mean_reward, np.std(self.stats['cumulative_reward']), is_training))
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else:
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logger.info(" {}: {}: Step: {}. No episode was completed since last summary. {}"
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.format(self.run_id, self.brain_name, self.get_step, is_training))
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summary = tf.Summary()
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for key in self.stats:
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if len(self.stats[key]) > 0:
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stat_mean = float(np.mean(self.stats[key]))
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summary.value.add(tag='Info/{}'.format(key), simple_value=stat_mean)
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self.stats[key] = []
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summary.value.add(tag='Info/Lesson', simple_value=lesson_num)
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self.summary_writer.add_summary(summary, self.get_step)
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self.summary_writer.flush()
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def write_tensorboard_text(self, key, input_dict):
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"""
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Saves text to Tensorboard.
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Note: Only works on tensorflow r1.2 or above.
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:param key: The name of the text.
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:param input_dict: A dictionary that will be displayed in a table on Tensorboard.
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"""
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try:
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s_op = tf.summary.text(key, tf.convert_to_tensor(([[str(x), str(input_dict[x])] for x in input_dict])))
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s = self.sess.run(s_op)
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self.summary_writer.add_summary(s, self.get_step)
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except:
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logger.info("Cannot write text summary for Tensorboard. Tensorflow version must be r1.2 or above.")
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pass
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