Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
 

172 行
7.0 KiB

# # Unity ML-Agents Toolkit
import logging
import tensorflow as tf
import numpy as np
from mlagents.envs import UnityException, AllBrainInfo
logger = logging.getLogger("mlagents.trainers")
class UnityTrainerException(UnityException):
"""
Related to errors with the Trainer.
"""
pass
class Trainer(object):
"""This class is the abstract class for the mlagents.trainers"""
def __init__(self, sess, env, brain_name, trainer_parameters, training, run_id):
"""
Responsible for collecting experiences and training a neural network model.
:param sess: Tensorflow session.
:param env: The UnityEnvironment.
:param trainer_parameters: The parameters for the trainer (dictionary).
:param training: Whether the trainer is set for training.
"""
self.brain_name = brain_name
self.run_id = run_id
self.brain = env.brains[self.brain_name]
self.trainer_parameters = trainer_parameters
self.is_training = training
self.sess = sess
self.stats = {}
self.summary_writer = None
def __str__(self):
return '''Empty Trainer'''
@property
def parameters(self):
"""
Returns the trainer parameters of the trainer.
"""
raise UnityTrainerException("The parameters property was not implemented.")
@property
def graph_scope(self):
"""
Returns the graph scope of the trainer.
"""
raise UnityTrainerException("The graph_scope property was not implemented.")
@property
def get_max_steps(self):
"""
Returns the maximum number of steps. Is used to know when the trainer should be stopped.
:return: The maximum number of steps of the trainer
"""
raise UnityTrainerException("The get_max_steps property was not implemented.")
@property
def get_step(self):
"""
Returns the number of training steps the trainer has performed
:return: the step count of the trainer
"""
raise UnityTrainerException("The get_step property was not implemented.")
@property
def get_last_reward(self):
"""
Returns the last reward the trainer has had
:return: the new last reward
"""
raise UnityTrainerException("The get_last_reward property was not implemented.")
def increment_step_and_update_last_reward(self):
"""
Increment the step count of the trainer and updates the last reward
"""
raise UnityTrainerException("The increment_step_and_update_last_reward method was not implemented.")
def take_action(self, all_brain_info: AllBrainInfo):
"""
Decides actions given state/observation information, and takes them in environment.
:param all_brain_info: A dictionary of brain names and BrainInfo from environment.
:return: a tuple containing action, memories, values and an object
to be passed to add experiences
"""
raise UnityTrainerException("The take_action method was not implemented.")
def add_experiences(self, curr_info: AllBrainInfo, next_info: AllBrainInfo, take_action_outputs):
"""
Adds experiences to each agent's experience history.
:param curr_info: Current AllBrainInfo.
:param next_info: Next AllBrainInfo.
:param take_action_outputs: The outputs of the take action method.
"""
raise UnityTrainerException("The add_experiences method was not implemented.")
def process_experiences(self, current_info: AllBrainInfo, next_info: AllBrainInfo):
"""
Checks agent histories for processing condition, and processes them as necessary.
Processing involves calculating value and advantage targets for model updating step.
:param current_info: Dictionary of all current-step brains and corresponding BrainInfo.
:param next_info: Dictionary of all next-step brains and corresponding BrainInfo.
"""
raise UnityTrainerException("The process_experiences method was not implemented.")
def end_episode(self):
"""
A signal that the Episode has ended. The buffer must be reset.
Get only called when the academy resets.
"""
raise UnityTrainerException("The end_episode method was not implemented.")
def is_ready_update(self):
"""
Returns whether or not the trainer has enough elements to run update model
:return: A boolean corresponding to wether or not update_model() can be run
"""
raise UnityTrainerException("The is_ready_update method was not implemented.")
def update_model(self):
"""
Uses training_buffer to update model.
"""
raise UnityTrainerException("The update_model method was not implemented.")
def write_summary(self, global_step, lesson_num=0):
"""
Saves training statistics to Tensorboard.
:param global_step: The number of steps the simulation has been going for
:param lesson_number: The lesson the trainer is at.
"""
if global_step % self.trainer_parameters['summary_freq'] == 0 and global_step != 0:
is_training = "Training." if self.is_training and self.get_step <= self.get_max_steps else "Not Training."
if len(self.stats['cumulative_reward']) > 0:
mean_reward = np.mean(self.stats['cumulative_reward'])
logger.info(" {}: {}: Step: {}. Mean Reward: {:0.3f}. Std of Reward: {:0.3f}. {}"
.format(self.run_id, self.brain_name, min(self.get_step, self.get_max_steps),
mean_reward, np.std(self.stats['cumulative_reward']), is_training))
else:
logger.info(" {}: {}: Step: {}. No episode was completed since last summary. {}"
.format(self.run_id, self.brain_name, self.get_step, is_training))
summary = tf.Summary()
for key in self.stats:
if len(self.stats[key]) > 0:
stat_mean = float(np.mean(self.stats[key]))
summary.value.add(tag='Info/{}'.format(key), simple_value=stat_mean)
self.stats[key] = []
summary.value.add(tag='Info/Lesson', simple_value=lesson_num)
self.summary_writer.add_summary(summary, self.get_step)
self.summary_writer.flush()
def write_tensorboard_text(self, key, input_dict):
"""
Saves text to Tensorboard.
Note: Only works on tensorflow r1.2 or above.
:param key: The name of the text.
:param input_dict: A dictionary that will be displayed in a table on Tensorboard.
"""
try:
s_op = tf.summary.text(key, tf.convert_to_tensor(([[str(x), str(input_dict[x])] for x in input_dict])))
s = self.sess.run(s_op)
self.summary_writer.add_summary(s, self.get_step)
except:
logger.info("Cannot write text summary for Tensorboard. Tensorflow version must be r1.2 or above.")
pass