您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
目录树:
a7bd1c98
/main
/develop-generalizationTraining-TrainerController
/tag-0.2.0
/tag-0.2.1
/tag-0.2.1a
/tag-0.2.1c
/tag-0.2.1d
/hotfix-v0.9.2a
/develop-gpu-test
/0.10.1
/develop-pyinstaller
/develop-horovod
/PhysXArticulations20201
/importdocfix
/develop-resizetexture
/hh-develop-walljump_bugfixes
/develop-walljump-fix-sac
/hh-develop-walljump_rnd
/tag-0.11.0.dev0
/develop-pytorch
/tag-0.11.0.dev2
/develop-newnormalization
/tag-0.11.0.dev3
/develop
/release-0.12.0
/tag-0.12.0-dev
/tag-0.12.0.dev0
/tag-0.12.1
/2D-explorations
/asymm-envs
/tag-0.12.1.dev0
/2D-exploration-raycast
/tag-0.12.1.dev1
/release-0.13.0
/release-0.13.1
/plugin-proof-of-concept
/release-0.14.0
/hotfix-bump-version-master
/soccer-fives
/release-0.14.1
/bug-failed-api-check
/test-recurrent-gail
/hh-add-icons
/release-0.15.0
/release-0.15.1
/hh-develop-all-posed-characters
/internal-policy-ghost
/distributed-training
/hh-develop-improve_tennis
/test-tf-ver
/release_1_branch
/tennis-time-horizon
/whitepaper-experiments
/r2v-yamato-linux
/docs-update
/release_2_branch
/exp-mede
/sensitivity
/release_2_verified_load_fix
/test-sampler
/release_2_verified
/hh-develop-ragdoll-testing
/origin-develop-taggedobservations
/MLA-1734-demo-provider
/sampler-refactor-copy
/PhysXArticulations20201Package
/tag-com.unity.ml-agents_1.0.8
/release_3_branch
/github-actions
/release_3_distributed
/fix-batch-tennis
/distributed-ppo-sac
/gridworld-custom-obs
/hw20-segmentation
/hh-develop-gamedev-demo
/active-variablespeed
/release_4_branch
/fix-env-step-loop
/release_5_branch
/fix-walker
/release_6_branch
/hh-32-observation-crawler
/trainer-plugin
/hh-develop-max-steps-demo-recorder
/hh-develop-loco-walker-variable-speed
/exp-0002
/experiment-less-max-step
/hh-develop-hallway-wall-mesh-fix
/release_7_branch
/exp-vince
/hh-develop-gridsensor-tests
/tag-release_8_test0
/tag-release_8_test1
/release_8_branch
/docfix-end-episode
/release_9_branch
/hybrid-action-rewardsignals
/MLA-462-yamato-win
/exp-alternate-atten
/hh-develop-fps_game_project
/fix-conflict-base-env
/release_10_branch
/exp-bullet-hell-trainer
/ai-summit-exp
/comms-grad
/walljump-pushblock
/goal-conditioning
/release_11_branch
/hh-develop-water-balloon-fight
/gc-hyper
/layernorm
/yamato-linux-debug-venv
/soccer-comms
/hh-develop-pushblockcollab
/release_12_branch
/fix-get-step-sp-curr
/continuous-comms
/no-comms
/hh-develop-zombiepushblock
/hypernetwork
/revert-4859-develop-update-readme
/sequencer-env-attention
/hh-develop-variableobs
/exp-tanh
/reward-dist
/exp-weight-decay
/exp-robot
/bullet-hell-barracuda-test-1.3.1
/release_13_branch
/release_14_branch
/exp-clipped-gaussian-entropy
/tic-tac-toe
/hh-develop-dodgeball
/repro-vis-obs-perf
/v2-staging-rebase
/release_15_branch
/release_15_removeendepisode
/release_16_branch
/release_16_fix_gridsensor
/ai-hw-2021
/check-for-ModelOverriders
/fix-grid-obs-shape-init
/fix-gym-needs-reset
/fix-resume-imi
/release_17_branch
/release_17_branch_gpu_test
/colab-links
/exp-continuous-div
/release_17_branch_gpu_2
/exp-diverse-behavior
/grid-onehot-extra-dim-empty
/2.0-verified
/faster-entropy-coeficient-convergence
/pre-r18-update-changelog
/release_18_branch
/main/tracking
/main/reward-providers
/main/project-upgrade
/main/limitation-docs
/develop/nomaxstep-test
/develop/tf2.0
/develop/tanhsquash
/develop/magic-string
/develop/trainerinterface
/develop/separatevalue
/develop/nopreviousactions
/develop/reenablerepeatactions
/develop/0memories
/develop/fixmemoryleak
/develop/reducewalljump
/develop/removeactionholder-onehot
/develop/canonicalize-quaternions
/develop/self-playassym
/develop/demo-load-seek
/develop/progress-bar
/develop/sac-apex
/develop/cubewars
/develop/add-fire
/develop/gym-wrapper
/develop/mm-docs-main-readme
/develop/mm-docs-overview
/develop/no-threading
/develop/dockerfile
/develop/model-store
/develop/checkout-conversion-rebase
/develop/model-transfer
/develop/bisim-review
/develop/taggedobservations
/develop/transfer-bisim
/develop/bisim-sac-transfer
/develop/basketball
/develop/torchmodules
/develop/fixmarkdown
/develop/shortenstrikervsgoalie
/develop/shortengoalie
/develop/torch-save-rp
/develop/torch-to-np
/develop/torch-omp-no-thread
/develop/actionmodel-csharp
/develop/torch-extra
/develop/restructure-torch-networks
/develop/jit
/develop/adjust-cpu-settings-experiment
/develop/torch-sac-threading
/develop/wb
/develop/amrl
/develop/memorydump
/develop/permutepytorch
/develop/sac-targetq
/develop/actions-out
/develop/reshapeonnxmemories
/develop/crawlergail
/develop/debugtorchfood
/develop/hybrid-actions
/develop/bullet-hell
/develop/action-spec-gym
/develop/battlefoodcollector
/develop/use-action-buffers
/develop/hardswish
/develop/leakyrelu
/develop/torch-clip-scale
/develop/contentropy
/develop/manch
/develop/torchcrawlerdebug
/develop/fix-nan
/develop/multitype-buffer
/develop/windows-delay
/develop/torch-tanh
/develop/gail-norm
/develop/multiprocess
/develop/unified-obs
/develop/rm-rf-new-models
/develop/skipcritic
/develop/centralizedcritic
/develop/dodgeball-tests
/develop/cc-teammanager
/develop/weight-decay
/develop/singular-embeddings
/develop/zombieteammanager
/develop/superpush
/develop/teammanager
/develop/zombie-exp
/develop/update-readme
/develop/readme-fix
/develop/coma-noact
/develop/coma-withq
/develop/coma2
/develop/action-slice
/develop/gru
/develop/critic-op-lstm-currentmem
/develop/decaygail
/develop/gail-srl-hack
/develop/rear-pad
/develop/mm-copyright-dates
/develop/dodgeball-raycasts
/develop/collab-envs-exp-ervin
/develop/pushcollabonly
/develop/sample-curation
/develop/soccer-groupman
/develop/input-actuator-tanks
/develop/validate-release-fix
/develop/new-console-log
/develop/lex-walker-model
/develop/lstm-burnin
/develop/grid-vaiable-names
/develop/fix-attn-embedding
/develop/api-documentation-update-some-fixes
/develop/update-grpc
/develop/grid-rootref-debug
/develop/pbcollab-rays
/develop/2.0-verified-pre
/develop/parameterizedenvs
/develop/custom-ray-sensor
/develop/mm-add-v2blog
/develop/custom-raycast
/develop/area-manager
/develop/remove-unecessary-lr
/develop/use-base-env-in-learn
/soccer-fives/multiagent
/develop/cubewars/splashdamage
/develop/add-fire/exp
/develop/add-fire/jit
/develop/add-fire/speedtest
/develop/add-fire/bc
/develop/add-fire/ckpt-2
/develop/add-fire/normalize-context
/develop/add-fire/components-dir
/develop/add-fire/halfentropy
/develop/add-fire/memoryclass
/develop/add-fire/categoricaldist
/develop/add-fire/mm
/develop/add-fire/sac-lst
/develop/add-fire/mm3
/develop/add-fire/continuous
/develop/add-fire/ghost
/develop/add-fire/policy-tests
/develop/add-fire/export-discrete
/develop/add-fire/test-simple-rl-fix-resnet
/develop/add-fire/remove-currdoc
/develop/add-fire/clean2
/develop/add-fire/doc-cleanups
/develop/add-fire/changelog
/develop/add-fire/mm2
/develop/model-transfer/add-physics
/develop/model-transfer/train
/develop/jit/experiments
/exp-vince/sep30-2020
/hh-develop-gridsensor-tests/static
/develop/hybrid-actions/distlist
/develop/bullet-hell/buffer
/goal-conditioning/new
/goal-conditioning/sensors-2
/goal-conditioning/sensors-3-pytest-fix
/goal-conditioning/grid-world
/soccer-comms/disc
/develop/centralizedcritic/counterfact
/develop/centralizedcritic/mm
/develop/centralizedcritic/nonego
/develop/zombieteammanager/disableagent
/develop/zombieteammanager/killfirst
/develop/superpush/int
/develop/superpush/branch-cleanup
/develop/teammanager/int
/develop/teammanager/cubewar-nocycle
/develop/teammanager/cubewars
/develop/superpush/int/hunter
/goal-conditioning/new/allo-crawler
/develop/coma2/clip
/develop/coma2/singlenetwork
/develop/coma2/samenet
/develop/coma2/fixgroup
/develop/coma2/samenet/sum
/hh-develop-dodgeball/goy-input
/develop/soccer-groupman/mod
/develop/soccer-groupman/mod/hunter
/develop/soccer-groupman/mod/hunter/cine
/ai-hw-2021/tensor-applier
0.1.1
0.1.2
0.10.0
0.10.1
0.11.0
0.11.0.dev0
0.11.0.dev1
0.11.0.dev2
0.11.0.dev3
0.12.0
0.12.0-dev
0.12.0.dev0
0.12.1
0.12.1.dev0
0.12.1.dev1
0.13.0
0.13.1
0.14.0
0.14.1
0.15.0
0.15.1
0.2.0
0.2.1
0.2.1a
0.2.1b
0.2.1c
0.2.1d
0.3.0
0.3.0a
0.3.0b
0.3.1
0.3.1a
0.3.1b
0.4.0
0.4.0a
0.4.0b
0.5.0
0.5.0a
0.6.0
0.6.0a
0.7.0
0.8.0
0.8.1
0.8.2
0.9.0
0.9.1
0.9.2
0.9.3
com.unity.ml-agents_1.0.0
com.unity.ml-agents_1.0.2
com.unity.ml-agents_1.0.3
com.unity.ml-agents_1.0.4
com.unity.ml-agents_1.0.5
com.unity.ml-agents_1.0.6
com.unity.ml-agents_1.0.7
com.unity.ml-agents_1.0.8
com.unity.ml-agents_1.1.0
com.unity.ml-agents_1.2.0
com.unity.ml-agents_1.3.0
com.unity.ml-agents_1.4.0
com.unity.ml-agents_1.5.0
com.unity.ml-agents_1.6.0
com.unity.ml-agents_1.7.0
com.unity.ml-agents_1.7.2
com.unity.ml-agents_1.8.0
com.unity.ml-agents_1.8.1
com.unity.ml-agents_1.9.0
com.unity.ml-agents_1.9.1
com.unity.ml-agents_2.0.0
com.unity.ml-agents_2.1.0
latest_release
python-packages_0.16.0
python-packages_0.16.1
python-packages_0.17.0
python-packages_0.18.0
python-packages_0.18.1
python-packages_0.19.0
python-packages_0.20.0
python-packages_0.21.0
python-packages_0.21.1
python-packages_0.22.0
python-packages_0.23.0
python-packages_0.24.0
python-packages_0.24.1
python-packages_0.25.0
python-packages_0.25.1
python-packages_0.26.0
python-packages_0.27.0
release_1
release_10
release_10_docs
release_11
release_11_docs
release_12
release_12_docs
release_13
release_13_docs
release_14
release_14_docs
release_15
release_15_docs
release_16
release_16_docs
release_17
release_17_docs
release_18
release_18_docs
release_1_docs
release_2
release_2_docs
release_2_verified_docs
release_3
release_3_docs
release_4
release_4_docs
release_5
release_5_docs
release_6
release_6_docs
release_7
release_7_docs
release_8
release_8_docs
release_8_test0
release_8_test1
release_9
release_9_docs
v0.1
1.5 KiB
1.5 KiB
Using the Monitor
The monitor allows visualizing information related to the agents or training process within a Unity scene.
You can track many different things both related and unrelated to the agents themselves. To use the Monitor, call the Log function anywhere in your code :
Monitor.Log(key, value, target)
key
is the name of the information you want to display.value
is the information you want to display.value
can have different types :string
- The Monitor will display the string next to the key. It can be useful for displaying error messages.float
- The Monitor will display a slider. Note that the values must be between -1 and 1. If the value is positive, the slider will be green, if the value is negative, the slider will be red.float[]
- The Monitor Log call can take an additional argument calleddisplayType
that can be eitherINDEPENDENT
(default) orPROPORTIONAL
:INDEPENDENT
is used to display multiple independent floats as a histogram. The histogram will be a sequence of vertical sliders.PROPORTION
is used to see the proportions between numbers. For each float in values, a rectangle of width of value divided by the sum of all values will be show. It is best for visualizing values that sum to 1.
target
is the transform to which you want to attach information. If the transform isnull
the information will be attached to the global monitor.