Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
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using UnityEngine;
namespace Unity.MLAgents.Actuators
{
/// <summary>
/// Editor components for creating Actuators. Generally an IActuator component should
/// have a corresponding ActuatorComponent.
/// </summary>
public abstract class ActuatorComponent : MonoBehaviour
{
/// <summary>
/// Create the IActuator. This is called by the Agent when it is initialized.
/// </summary>
/// <returns>Created IActuator object.</returns>
public abstract IActuator CreateActuator();
/// <summary>
/// The specification of the possible actions for this ActuatorComponent.
/// This must produce the same results as the corresponding IActuator's ActionSpec.
/// </summary>
/// <seealso cref="ActionSpec"/>
public abstract ActionSpec ActionSpec { get; }
}
}