您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
225 行
8.5 KiB
225 行
8.5 KiB
using System.IO.Abstractions;
|
|
using System.Text.RegularExpressions;
|
|
using UnityEngine;
|
|
using System.IO;
|
|
using Unity.MLAgents.Policies;
|
|
using UnityEngine.Serialization;
|
|
|
|
namespace Unity.MLAgents.Demonstrations
|
|
{
|
|
/// <summary>
|
|
/// The Demonstration Recorder component facilitates the recording of demonstrations
|
|
/// used for imitation learning.
|
|
/// </summary>
|
|
/// <remarks>Add this component to the [GameObject] containing an <see cref="Agent"/>
|
|
/// to enable recording the agent for imitation learning. You must implement the
|
|
/// <see cref="Agent.Heuristic"/> function of the agent to provide manual control
|
|
/// in order to record demonstrations.
|
|
///
|
|
/// See [Imitation Learning - Recording Demonstrations] for more information.
|
|
///
|
|
/// [GameObject]: https://docs.unity3d.com/Manual/GameObjects.html
|
|
/// [Imitation Learning - Recording Demonstrations]: https://github.com/Unity-Technologies/ml-agents/blob/release_7_docs/docs//Learning-Environment-Design-Agents.md#recording-demonstrations
|
|
/// </remarks>
|
|
[RequireComponent(typeof(Agent))]
|
|
[AddComponentMenu("ML Agents/Demonstration Recorder", (int)MenuGroup.Default)]
|
|
public class DemonstrationRecorder : MonoBehaviour
|
|
{
|
|
/// <summary>
|
|
/// Whether or not to record demonstrations.
|
|
/// </summary>
|
|
[FormerlySerializedAs("record")]
|
|
[Tooltip("Whether or not to record demonstrations.")]
|
|
public bool Record;
|
|
|
|
/// <summary>
|
|
/// Number of steps to record. The editor will stop playing when it reaches this threshold.
|
|
/// Set to zero to record indefinitely.
|
|
/// </summary>
|
|
[Tooltip("Number of steps to record. The editor will stop playing when it reaches this threshold. " +
|
|
"Set to zero to record indefinitely.")]
|
|
public int NumStepsToRecord = 0;
|
|
|
|
/// <summary>
|
|
/// Base demonstration file name. If multiple files are saved, the additional filenames
|
|
/// will have a sequence of unique numbers appended.
|
|
/// </summary>
|
|
[FormerlySerializedAs("demonstrationName")]
|
|
[Tooltip("Base demonstration file name. If multiple files are saved, the additional " +
|
|
"filenames will have a unique number appended.")]
|
|
public string DemonstrationName;
|
|
|
|
/// <summary>
|
|
/// Directory to save the demo files. Will default to a "Demonstrations/" folder in the
|
|
/// Application data path if not specified.
|
|
/// </summary>
|
|
[FormerlySerializedAs("demonstrationDirectory")]
|
|
[Tooltip("Directory to save the demo files. Will default to " +
|
|
"{Application.dataPath}/Demonstrations if not specified.")]
|
|
public string DemonstrationDirectory;
|
|
|
|
DemonstrationWriter m_DemoWriter;
|
|
internal const int MaxNameLength = 16;
|
|
|
|
const string k_ExtensionType = ".demo";
|
|
const string k_DefaultDirectoryName = "Demonstrations";
|
|
IFileSystem m_FileSystem;
|
|
|
|
Agent m_Agent;
|
|
|
|
void OnEnable()
|
|
{
|
|
m_Agent = GetComponent<Agent>();
|
|
}
|
|
|
|
void Update()
|
|
{
|
|
if (Record)
|
|
{
|
|
LazyInitialize();
|
|
}
|
|
|
|
if (NumStepsToRecord > 0 && m_DemoWriter.NumSteps >= NumStepsToRecord)
|
|
{
|
|
Application.Quit(0);
|
|
#if UNITY_EDITOR
|
|
UnityEditor.EditorApplication.isPlaying = false;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates demonstration store for use in recording.
|
|
/// Has no effect if the demonstration store was already created.
|
|
/// </summary>
|
|
internal DemonstrationWriter LazyInitialize(IFileSystem fileSystem = null)
|
|
{
|
|
if (m_DemoWriter != null)
|
|
{
|
|
return m_DemoWriter;
|
|
}
|
|
|
|
if (m_Agent == null)
|
|
{
|
|
m_Agent = GetComponent<Agent>();
|
|
}
|
|
|
|
m_FileSystem = fileSystem ?? new FileSystem();
|
|
var behaviorParams = GetComponent<BehaviorParameters>();
|
|
if (string.IsNullOrEmpty(DemonstrationName))
|
|
{
|
|
DemonstrationName = behaviorParams.BehaviorName;
|
|
}
|
|
if (string.IsNullOrEmpty(DemonstrationDirectory))
|
|
{
|
|
DemonstrationDirectory = Path.Combine(Application.dataPath, k_DefaultDirectoryName);
|
|
}
|
|
|
|
DemonstrationName = SanitizeName(DemonstrationName, MaxNameLength);
|
|
var filePath = MakeDemonstrationFilePath(m_FileSystem, DemonstrationDirectory, DemonstrationName);
|
|
var stream = m_FileSystem.File.Create(filePath);
|
|
m_DemoWriter = new DemonstrationWriter(stream);
|
|
|
|
AddDemonstrationWriterToAgent(m_DemoWriter);
|
|
|
|
return m_DemoWriter;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes all characters except alphanumerics from demonstration name.
|
|
/// Shorten name if it is longer than the maxNameLength.
|
|
/// </summary>
|
|
internal static string SanitizeName(string demoName, int maxNameLength)
|
|
{
|
|
var rgx = new Regex("[^a-zA-Z0-9 -]");
|
|
demoName = rgx.Replace(demoName, "");
|
|
// If the string is too long, it will overflow the metadata.
|
|
if (demoName.Length > maxNameLength)
|
|
{
|
|
demoName = demoName.Substring(0, maxNameLength);
|
|
}
|
|
return demoName;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets a unique path for the DemonstrationName in the DemonstrationDirectory.
|
|
/// </summary>
|
|
/// <param name="fileSystem"></param>
|
|
/// <param name="demonstrationDirectory"></param>
|
|
/// <param name="demonstrationName"></param>
|
|
/// <returns></returns>
|
|
internal static string MakeDemonstrationFilePath(
|
|
IFileSystem fileSystem, string demonstrationDirectory, string demonstrationName
|
|
)
|
|
{
|
|
// Create the directory if it doesn't already exist
|
|
if (!fileSystem.Directory.Exists(demonstrationDirectory))
|
|
{
|
|
fileSystem.Directory.CreateDirectory(demonstrationDirectory);
|
|
}
|
|
|
|
var literalName = demonstrationName;
|
|
var filePath = Path.Combine(demonstrationDirectory, literalName + k_ExtensionType);
|
|
var uniqueNameCounter = 0;
|
|
while (fileSystem.File.Exists(filePath))
|
|
{
|
|
// TODO should we use a timestamp instead of a counter here? This loops an increasing number of times
|
|
// as the number of demos increases.
|
|
literalName = demonstrationName + "_" + uniqueNameCounter;
|
|
filePath = Path.Combine(demonstrationDirectory, literalName + k_ExtensionType);
|
|
uniqueNameCounter++;
|
|
}
|
|
|
|
return filePath;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Close the DemonstrationWriter and remove it from the Agent.
|
|
/// Has no effect if the DemonstrationWriter is already closed (or wasn't opened)
|
|
/// </summary>
|
|
public void Close()
|
|
{
|
|
if (m_DemoWriter != null)
|
|
{
|
|
RemoveDemonstrationWriterFromAgent(m_DemoWriter);
|
|
|
|
m_DemoWriter.Close();
|
|
m_DemoWriter = null;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Clean up the DemonstrationWriter when shutting down or destroying the Agent.
|
|
/// </summary>
|
|
void OnDestroy()
|
|
{
|
|
Close();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Add additional DemonstrationWriter to the Agent. It is still up to the user to Close this
|
|
/// DemonstrationWriters when recording is done.
|
|
/// </summary>
|
|
/// <param name="demoWriter"></param>
|
|
public void AddDemonstrationWriterToAgent(DemonstrationWriter demoWriter)
|
|
{
|
|
var behaviorParams = GetComponent<BehaviorParameters>();
|
|
demoWriter.Initialize(
|
|
DemonstrationName,
|
|
behaviorParams.BrainParameters,
|
|
behaviorParams.FullyQualifiedBehaviorName
|
|
);
|
|
m_Agent.DemonstrationWriters.Add(demoWriter);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Remove additional DemonstrationWriter to the Agent. It is still up to the user to Close this
|
|
/// DemonstrationWriters when recording is done.
|
|
/// </summary>
|
|
/// <param name="demoWriter"></param>
|
|
public void RemoveDemonstrationWriterFromAgent(DemonstrationWriter demoWriter)
|
|
{
|
|
m_Agent.DemonstrationWriters.Remove(demoWriter);
|
|
}
|
|
}
|
|
}
|