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108 行
4.2 KiB
108 行
4.2 KiB
import glob
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import os
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import subprocess
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from sys import platform
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from typing import Optional, List
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from mlagents_envs.logging_util import get_logger
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from mlagents_envs.exception import UnityEnvironmentException
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def get_platform():
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"""
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returns the platform of the operating system : linux, darwin or win32
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"""
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return platform
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def validate_environment_path(env_path: str) -> Optional[str]:
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"""
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Strip out executable extensions of the env_path
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:param env_path: The path to the executable
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"""
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env_path = (
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env_path.strip()
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.replace(".app", "")
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.replace(".exe", "")
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.replace(".x86_64", "")
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.replace(".x86", "")
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)
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true_filename = os.path.basename(os.path.normpath(env_path))
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get_logger(__name__).debug(f"The true file name is {true_filename}")
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if not (glob.glob(env_path) or glob.glob(env_path + ".*")):
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return None
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cwd = os.getcwd()
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launch_string = None
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true_filename = os.path.basename(os.path.normpath(env_path))
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if get_platform() == "linux" or get_platform() == "linux2":
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candidates = glob.glob(os.path.join(cwd, env_path) + ".x86_64")
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if len(candidates) == 0:
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candidates = glob.glob(os.path.join(cwd, env_path) + ".x86")
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if len(candidates) == 0:
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candidates = glob.glob(env_path + ".x86_64")
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if len(candidates) == 0:
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candidates = glob.glob(env_path + ".x86")
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if len(candidates) > 0:
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launch_string = candidates[0]
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elif get_platform() == "darwin":
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candidates = glob.glob(
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os.path.join(cwd, env_path + ".app", "Contents", "MacOS", true_filename)
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)
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if len(candidates) == 0:
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candidates = glob.glob(
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os.path.join(env_path + ".app", "Contents", "MacOS", true_filename)
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)
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if len(candidates) == 0:
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candidates = glob.glob(
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os.path.join(cwd, env_path + ".app", "Contents", "MacOS", "*")
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)
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if len(candidates) == 0:
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candidates = glob.glob(
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os.path.join(env_path + ".app", "Contents", "MacOS", "*")
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)
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if len(candidates) > 0:
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launch_string = candidates[0]
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elif get_platform() == "win32":
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candidates = glob.glob(os.path.join(cwd, env_path + ".exe"))
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if len(candidates) == 0:
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candidates = glob.glob(env_path + ".exe")
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if len(candidates) > 0:
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launch_string = candidates[0]
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return launch_string
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def launch_executable(file_name: str, args: List[str]) -> subprocess.Popen:
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"""
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Launches a Unity executable and returns the process handle for it.
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:param file_name: the name of the executable
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:param args: List of string that will be passed as command line arguments
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when launching the executable.
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"""
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launch_string = validate_environment_path(file_name)
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if launch_string is None:
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raise UnityEnvironmentException(
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f"Couldn't launch the {file_name} environment. Provided filename does not match any environments."
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)
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else:
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get_logger(__name__).debug(f"This is the launch string {launch_string}")
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# Launch Unity environment
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subprocess_args = [launch_string] + args
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try:
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return subprocess.Popen(
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subprocess_args,
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# start_new_session=True means that signals to the parent python process
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# (e.g. SIGINT from keyboard interrupt) will not be sent to the new process on POSIX platforms.
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# This is generally good since we want the environment to have a chance to shutdown,
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# but may be undesirable in come cases; if so, we'll add a command-line toggle.
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# Note that on Windows, the CTRL_C signal will still be sent.
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start_new_session=True,
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)
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except PermissionError as perm:
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# This is likely due to missing read or execute permissions on file.
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raise UnityEnvironmentException(
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f"Error when trying to launch environment - make sure "
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f"permissions are set correctly. For example "
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f'"chmod -R 755 {launch_string}"'
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) from perm
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