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31 行
1.5 KiB
31 行
1.5 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// Generic functions for Decision Interface
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public interface Decision
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{
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/// \brief Implement this method to define the logic of decision making
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/// for the CoreBrainHeuristic
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/** Given the information about the agent, return a vector of actions.
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* @param state The state of the agent
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* @param observation The cameras the agent uses
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* @param reward The reward the agent had at the previous step
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* @param done Whether or not the agent is done
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* @param memory The memories stored from the previous step with MakeMemory()
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* @return The vector of actions the agent will take at the next step
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*/
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float[] Decide(List<float> state, List<Texture2D> observation, float reward, bool done, List<float> memory);
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/// \brief Implement this method to define the logic of memory making for
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/// the CoreBrainHeuristic
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/** Given the information about the agent, return the new memory vector for the agent.
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* @param state The state of the agent
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* @param observation The cameras the agent uses
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* @param reward The reward the agent had at the previous step
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* @param done Weather or not the agent is done
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* @param memory The memories stored from the previous step with MakeMemory()
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* @return The vector of memories the agent will use at the next step
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*/
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List<float> MakeMemory(List<float> state, List<Texture2D> observation, float reward, bool done, List<float> memory);
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}
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