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19 行
488 B
19 行
488 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TemplateDecision : MonoBehaviour, Decision
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{
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public float[] Decide(List<float> state, List<Texture2D> observation, float reward, bool done, List<float> memory)
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{
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return new float[0];
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}
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public List<float> MakeMemory(List<float> state, List<Texture2D> observation, float reward, bool done, List<float> memory)
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{
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return new List<float>();
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}
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}
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