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46 行
1.3 KiB
46 行
1.3 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class RandomDecision : MonoBehaviour, Decision
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{
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BrainParameters brainParameters;
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SpaceType actionSpaceType;
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int actionSpaceSize;
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public void Awake()
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{
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brainParameters =
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gameObject.GetComponent<Brain>().brainParameters;
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actionSpaceType = brainParameters.vectorActionSpaceType;
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actionSpaceSize = brainParameters.vectorActionSize;
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}
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public float[] Decide(List<float> state, List<Texture2D> observation,
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float reward, bool done, List<float> memory)
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{
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if (actionSpaceType == SpaceType.continuous)
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{
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List<float> act = new List<float>();
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for (int i = 0; i < actionSpaceSize; i++)
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{
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act.Add(2*Random.value-1);
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}
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return act.ToArray();
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}
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else
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{
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return new float[1] { Random.Range(0,actionSpaceSize) };
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}
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}
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public List<float> MakeMemory(List<float> state,
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List<Texture2D> observation, float reward,
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bool done, List<float> memory)
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{
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return new List<float>();
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}
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}
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