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122 行
3.7 KiB
122 行
3.7 KiB
using System.Collections.Generic;
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using UnityEngine;
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using System.Linq;
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public class GridAcademy : Academy
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{
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[HideInInspector]
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public List<GameObject> actorObjs;
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[HideInInspector]
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public int[] players;
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public GameObject trueAgent;
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public int gridSize;
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public GameObject camObject;
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Camera cam;
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Camera agentCam;
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public GameObject agentPref;
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public GameObject goalPref;
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public GameObject pitPref;
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GameObject[] objects;
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GameObject plane;
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GameObject sN;
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GameObject sS;
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GameObject sE;
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GameObject sW;
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public override void InitializeAcademy()
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{
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gridSize = (int)resetParameters["gridSize"];
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cam = camObject.GetComponent<Camera>();
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objects = new GameObject[3] {agentPref, goalPref, pitPref};
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agentCam = GameObject.Find("agentCam").GetComponent<Camera>();
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actorObjs = new List<GameObject>();
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plane = GameObject.Find("Plane");
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sN = GameObject.Find("sN");
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sS = GameObject.Find("sS");
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sW = GameObject.Find("sW");
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sE = GameObject.Find("sE");
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}
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public void SetEnvironment()
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{
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cam.transform.position = new Vector3(-((int)resetParameters["gridSize"] - 1) / 2f,
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(int)resetParameters["gridSize"] * 1.25f,
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-((int)resetParameters["gridSize"] - 1) / 2f);
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cam.orthographicSize = ((int)resetParameters["gridSize"] + 5f) / 2f;
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List<int> playersList = new List<int>();
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for (int i = 0; i < (int)resetParameters["numObstacles"]; i++)
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{
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playersList.Add(2);
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}
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for (int i = 0; i < (int)resetParameters["numGoals"]; i++)
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{
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playersList.Add(1);
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}
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players = playersList.ToArray();
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plane.transform.localScale = new Vector3(gridSize / 10.0f, 1f, gridSize / 10.0f);
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plane.transform.position = new Vector3((gridSize - 1) / 2f, -0.5f, (gridSize - 1) / 2f);
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sN.transform.localScale = new Vector3(1, 1, gridSize + 2);
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sS.transform.localScale = new Vector3(1, 1, gridSize + 2);
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sN.transform.position = new Vector3((gridSize - 1) / 2f, 0.0f, gridSize);
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sS.transform.position = new Vector3((gridSize - 1) / 2f, 0.0f, -1);
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sE.transform.localScale = new Vector3(1, 1, gridSize + 2);
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sW.transform.localScale = new Vector3(1, 1, gridSize + 2);
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sE.transform.position = new Vector3(gridSize, 0.0f, (gridSize - 1) / 2f);
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sW.transform.position = new Vector3(-1, 0.0f, (gridSize - 1) / 2f);
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agentCam.orthographicSize = (gridSize) / 2f;
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agentCam.transform.position = new Vector3((gridSize - 1) / 2f, gridSize + 1f, (gridSize - 1) / 2f);
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}
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public override void AcademyReset()
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{
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foreach (GameObject actor in actorObjs)
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{
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DestroyImmediate(actor);
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}
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SetEnvironment();
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actorObjs.Clear();
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HashSet<int> numbers = new HashSet<int>();
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while (numbers.Count < players.Length + 1)
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{
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numbers.Add(Random.Range(0, gridSize * gridSize));
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}
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int[] numbersA = Enumerable.ToArray(numbers);
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for (int i = 0; i < players.Length; i++)
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{
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int x = (numbersA[i]) / gridSize;
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int y = (numbersA[i]) % gridSize;
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GameObject actorObj = Instantiate(objects[players[i]]);
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actorObj.transform.position = new Vector3(x, -0.25f, y);
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actorObjs.Add(actorObj);
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}
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int x_a = (numbersA[players.Length]) / gridSize;
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int y_a = (numbersA[players.Length]) % gridSize;
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trueAgent.transform.position = new Vector3(x_a, -0.25f, y_a);
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}
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public override void AcademyStep()
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{
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}
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}
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