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39 行
1.4 KiB
39 行
1.4 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Ball3DDecision : MonoBehaviour, Decision
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{
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public float rotationSpeed = 2f;
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public float[] Decide(List<float> state, List<Texture2D> observation, float reward, bool done, List<float> memory)
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{
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if (gameObject.GetComponent<Brain>().brainParameters.vectorActionSpaceType == SpaceType.continuous)
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{
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List<float> act = new List<float>();
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// state[5] is the velocity of the ball in the x orientation.
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// We use this number to control the Platform's z axis rotation speed,
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// so that the Platform is tilted in the x orientation correspondingly.
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act.Add(state[5] * rotationSpeed);
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// state[7] is the velocity of the ball in the z orientation.
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// We use this number to control the Platform's x axis rotation speed,
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// so that the Platform is tilted in the z orientation correspondingly.
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act.Add(-state[7] * rotationSpeed);
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return act.ToArray();
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}
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// If the vector action space type is discrete, then we don't do anything.
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else
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{
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return new float[1]{ 1f };
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}
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}
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public List<float> MakeMemory(List<float> state, List<Texture2D> observation, float reward, bool done, List<float> memory)
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{
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return new List<float>();
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}
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}
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