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131 行
3.6 KiB
131 行
3.6 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class hitWall : MonoBehaviour
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{
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int lastAgentHit;
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// Use this for initialization
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void Start()
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{
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lastAgentHit = -1;
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}
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// Update is called once per frame
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void Update()
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{
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}
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private void OnCollisionEnter(Collision collision)
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{
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TennisAgent agentA = GameObject.Find("AgentA").GetComponent<TennisAgent>();
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TennisAgent agentB = GameObject.Find("AgentB").GetComponent<TennisAgent>();
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TennisAcademy academy = GameObject.Find("Academy").GetComponent<TennisAcademy>();
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if (collision.gameObject.tag == "iWall")
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{
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academy.done = true;
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if (collision.gameObject.name == "wallA")
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{
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if (lastAgentHit == 0)
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{
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agentA.reward = -0.1f;
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agentB.reward = 0;
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agentB.score += 1;
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}
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else
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{
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agentA.reward = 0;
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agentB.reward = -0.1f;
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agentA.score += 1;
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}
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}
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else if (collision.gameObject.name == "wallB")
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{
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if (lastAgentHit == 0)
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{
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agentA.reward = -0.1f;
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agentB.reward = 0;
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agentB.score += 1;
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}
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else
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{
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agentA.reward = 0;
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agentB.reward = -0.1f;
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agentA.score += 1;
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}
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}
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else if (collision.gameObject.name == "floorA")
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{
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if (lastAgentHit != 1)
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{
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agentA.reward = -0.1f;
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agentB.reward = 0;
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agentB.score += 1;
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}
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else
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{
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agentA.reward = -0.1f;
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agentB.reward = 0.1f;
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agentB.score += 1;
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}
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}
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else if (collision.gameObject.name == "floorB")
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{
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if (lastAgentHit == 0)
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{
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agentA.reward = 0.1f;
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agentB.reward = -0.1f;
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agentA.score += 1;
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}
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else
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{
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agentA.reward = 0;
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agentB.reward = -0.1f;
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agentA.score += 1;
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}
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}
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else if (collision.gameObject.name == "net")
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{
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if (lastAgentHit == 0)
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{
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agentA.reward = -0.1f;
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agentB.reward = 0.0f;
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agentB.score += 1;
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}
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else
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{
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agentA.reward = 0.0f;
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agentB.reward = -0.1f;
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agentA.score += 1;
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}
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}
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}
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if (collision.gameObject.tag == "agent")
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{
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if (collision.gameObject.name == "AgentA")
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{
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if (lastAgentHit != 0)
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{
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agentA.reward = 0.1f;
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agentB.reward = 0.05f;
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}
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lastAgentHit = 0;
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}
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else
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{
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if (lastAgentHit != 1)
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{
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agentB.reward = 0.1f;
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agentA.reward = 0.05f;
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}
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lastAgentHit = 1;
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}
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}
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}
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}
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