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35 行
1.3 KiB
35 行
1.3 KiB
#if MLA_INPUT_SYSTEM && UNITY_2019_4_OR_NEWER
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using Unity.MLAgents.Actuators;
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem.LowLevel;
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namespace Unity.MLAgents.Extensions.Input
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{
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/// <summary>
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/// Translates data from any control that extends from <see cref="InputControl{Single}"/>.
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/// </summary>
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public class FloatInputActionAdaptor : IRLActionInputAdaptor
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{
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/// <inheritdoc cref="IRLActionInputAdaptor.GetActionSpecForInputAction"/>
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public ActionSpec GetActionSpecForInputAction(InputAction action)
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{
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return ActionSpec.MakeContinuous(1);
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}
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/// <inheritdoc cref="IRLActionInputAdaptor.QueueInputEventForAction"/>
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public void QueueInputEventForAction(InputAction action, InputControl control, ActionSpec actionSpec, in ActionBuffers actionBuffers)
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{
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var val = actionBuffers.ContinuousActions[0];
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InputSystem.QueueDeltaStateEvent(control, val);
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}
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/// <inheritdoc cref="IRLActionInputAdaptor.WriteToHeuristic"/>
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public void WriteToHeuristic(InputAction action, in ActionBuffers actionBuffers)
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{
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var actions = actionBuffers.ContinuousActions;
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var val = action.ReadValue<float>();
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actions[0] = val;
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}
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}
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}
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#endif // MLA_INPUT_SYSTEM && UNITY_2019_4_OR_NEWER
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