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188 行
5.7 KiB
188 行
5.7 KiB
using System;
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using System.Collections.Generic;
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using Unity.MLAgents.Actuators;
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using Unity.MLAgents.Sensors;
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namespace Unity.MLAgents.Analytics
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{
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internal struct InferenceEvent
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{
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/// <summary>
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/// Hash of the BehaviorName.
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/// </summary>
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public string BehaviorName;
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public string BarracudaModelSource;
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public string BarracudaModelVersion;
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public string BarracudaModelProducer;
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public string BarracudaPackageVersion;
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/// <summary>
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/// Whether inference is performed on CPU (0) or GPU (1).
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/// </summary>
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public int InferenceDevice;
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public List<EventObservationSpec> ObservationSpecs;
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public EventActionSpec ActionSpec;
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public List<EventActuatorInfo> ActuatorInfos;
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public int MemorySize;
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public long TotalWeightSizeBytes;
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public string ModelHash;
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}
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/// <summary>
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/// Simplified version of ActionSpec struct for use in analytics
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/// </summary>
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[Serializable]
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internal struct EventActionSpec
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{
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public int NumContinuousActions;
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public int NumDiscreteActions;
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public int[] BranchSizes;
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public static EventActionSpec FromActionSpec(ActionSpec actionSpec)
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{
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var branchSizes = actionSpec.BranchSizes ?? Array.Empty<int>();
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return new EventActionSpec
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{
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NumContinuousActions = actionSpec.NumContinuousActions,
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NumDiscreteActions = actionSpec.NumDiscreteActions,
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BranchSizes = branchSizes,
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};
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}
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}
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/// <summary>
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/// Information about an actuator.
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/// </summary>
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[Serializable]
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internal struct EventActuatorInfo
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{
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public int BuiltInActuatorType;
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public int NumContinuousActions;
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public int NumDiscreteActions;
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public static EventActuatorInfo FromActuator(IActuator actuator)
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{
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BuiltInActuatorType builtInActuatorType = Actuators.BuiltInActuatorType.Unknown;
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if (actuator is IBuiltInActuator builtInActuator)
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{
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builtInActuatorType = builtInActuator.GetBuiltInActuatorType();
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}
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var actionSpec = actuator.ActionSpec;
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return new EventActuatorInfo
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{
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BuiltInActuatorType = (int)builtInActuatorType,
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NumContinuousActions = actionSpec.NumContinuousActions,
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NumDiscreteActions = actionSpec.NumDiscreteActions
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};
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}
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}
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/// <summary>
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/// Information about one dimension of an observation.
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/// </summary>
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[Serializable]
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internal struct EventObservationDimensionInfo
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{
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public int Size;
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public int Flags;
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}
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/// <summary>
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/// Simplified summary of Agent observations for use in analytics
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/// </summary>
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[Serializable]
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internal struct EventObservationSpec
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{
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public string SensorName;
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public string CompressionType;
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public int BuiltInSensorType;
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public EventObservationDimensionInfo[] DimensionInfos;
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public static EventObservationSpec FromSensor(ISensor sensor)
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{
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var shape = sensor.GetObservationShape();
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var dimInfos = new EventObservationDimensionInfo[shape.Length];
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for (var i = 0; i < shape.Length; i++)
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{
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dimInfos[i].Size = shape[i];
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// TODO copy flags when we have them
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}
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var builtInSensorType =
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(sensor as IBuiltInSensor)?.GetBuiltInSensorType() ?? Sensors.BuiltInSensorType.Unknown;
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return new EventObservationSpec
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{
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SensorName = sensor.GetName(),
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CompressionType = sensor.GetCompressionType().ToString(),
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BuiltInSensorType = (int)builtInSensorType,
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DimensionInfos = dimInfos,
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};
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}
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}
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internal struct RemotePolicyInitializedEvent
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{
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public string TrainingSessionGuid;
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/// <summary>
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/// Hash of the BehaviorName.
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/// </summary>
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public string BehaviorName;
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public List<EventObservationSpec> ObservationSpecs;
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public EventActionSpec ActionSpec;
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public List<EventActuatorInfo> ActuatorInfos;
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/// <summary>
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/// This will be the same as TrainingEnvironmentInitializedEvent if available, but
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/// TrainingEnvironmentInitializedEvent maybe not always be available with older trainers.
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/// </summary>
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public string MLAgentsEnvsVersion;
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public string TrainerCommunicationVersion;
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}
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internal struct TrainingEnvironmentInitializedEvent
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{
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public string TrainingSessionGuid;
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public string TrainerPythonVersion;
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public string MLAgentsVersion;
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public string MLAgentsEnvsVersion;
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public string TorchVersion;
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public string TorchDeviceType;
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public int NumEnvironments;
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public int NumEnvironmentParameters;
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}
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[Flags]
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internal enum RewardSignals
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{
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Extrinsic = 1 << 0,
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Gail = 1 << 1,
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Curiosity = 1 << 2,
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Rnd = 1 << 3,
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}
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[Flags]
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internal enum TrainingFeatures
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{
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BehavioralCloning = 1 << 0,
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Recurrent = 1 << 1,
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Threaded = 1 << 2,
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SelfPlay = 1 << 3,
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Curriculum = 1 << 4,
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}
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internal struct TrainingBehaviorInitializedEvent
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{
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public string TrainingSessionGuid;
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public string BehaviorName;
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public string TrainerType;
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public RewardSignals RewardSignalFlags;
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public TrainingFeatures TrainingFeatureFlags;
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public string VisualEncoder;
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public int NumNetworkLayers;
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public int NumNetworkHiddenUnits;
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}
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}
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