Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
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//Detect when the orange block has touched the goal.
//Detect when the orange block has touched an obstacle.
//Put this script onto the orange block. There's nothing you need to set in the editor.
//Make sure the goal is tagged with "goal" in the editor.
using UnityEngine;
public class GoalDetectWithInput : MonoBehaviour
{
/// <summary>
/// The associated agent.
/// This will be set by the agent script on Initialization.
/// Don't need to manually set.
/// </summary>
[HideInInspector]
public PushBlockWithInputAgentBasic agent; //
void OnCollisionEnter(Collision col)
{
// Touched goal.
if (col.gameObject.CompareTag("goal"))
{
agent.ScoredAGoal();
}
}
}