Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
 

62 行
1.8 KiB

using UnityEngine;
using System.Collections.Generic;
using System;
using Unity.MLAgents.Analytics;
using Unity.MLAgents.Sensors;
namespace Unity.MLAgents.Policies
{
/// <summary>
/// The Remote Policy only works when training.
/// When training your Agents, the RemotePolicy will be controlled by Python.
/// </summary>
internal class RemotePolicy : IPolicy
{
int m_AgentId;
string m_FullyQualifiedBehaviorName;
private bool m_AnalyticsSent = false;
private BrainParameters m_BrainParameters;
internal ICommunicator m_Communicator;
/// <inheritdoc />
public RemotePolicy(
BrainParameters brainParameters,
string fullyQualifiedBehaviorName)
{
m_FullyQualifiedBehaviorName = fullyQualifiedBehaviorName;
m_Communicator = Academy.Instance.Communicator;
m_Communicator?.SubscribeBrain(m_FullyQualifiedBehaviorName, brainParameters);
m_BrainParameters = brainParameters;
}
/// <inheritdoc />
public void RequestDecision(AgentInfo info, List<ISensor> sensors)
{
if (!m_AnalyticsSent)
{
m_AnalyticsSent = true;
TrainingAnalytics.RemotePolicyInitialized(
m_FullyQualifiedBehaviorName,
sensors,
m_BrainParameters
);
}
m_AgentId = info.episodeId;
m_Communicator?.PutObservations(m_FullyQualifiedBehaviorName, info, sensors);
}
/// <inheritdoc />
public float[] DecideAction()
{
m_Communicator?.DecideBatch();
return m_Communicator?.GetActions(m_FullyQualifiedBehaviorName, m_AgentId);
}
public void Dispose()
{
}
}
}