您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
208 行
5.2 KiB
208 行
5.2 KiB
using UnityEngine;
|
|
using Unity.MLAgents;
|
|
using Unity.MLAgents.Actuators;
|
|
using Unity.MLAgents.Policies;
|
|
|
|
public enum Team
|
|
{
|
|
Blue = 0,
|
|
Purple = 1
|
|
}
|
|
|
|
public class AgentSoccer : Agent
|
|
{
|
|
// Note that that the detectable tags are different for the blue and purple teams. The order is
|
|
// * ball
|
|
// * own goal
|
|
// * opposing goal
|
|
// * wall
|
|
// * own teammate
|
|
// * opposing player
|
|
|
|
public enum Position
|
|
{
|
|
Striker,
|
|
Goalie,
|
|
Generic
|
|
}
|
|
|
|
[HideInInspector]
|
|
public Team team;
|
|
float m_KickPower;
|
|
// The coefficient for the reward for colliding with a ball. Set using curriculum.
|
|
float m_BallTouch;
|
|
public Position position;
|
|
|
|
const float k_Power = 2000f;
|
|
float m_Existential;
|
|
float m_LateralSpeed;
|
|
float m_ForwardSpeed;
|
|
|
|
|
|
[HideInInspector]
|
|
public Rigidbody agentRb;
|
|
SoccerSettings m_SoccerSettings;
|
|
BehaviorParameters m_BehaviorParameters;
|
|
public Vector3 initialPos;
|
|
public float rotSign;
|
|
|
|
EnvironmentParameters m_ResetParams;
|
|
|
|
public override void Initialize()
|
|
{
|
|
m_Existential = 1f / MaxStep;
|
|
m_BehaviorParameters = gameObject.GetComponent<BehaviorParameters>();
|
|
if (m_BehaviorParameters.TeamId == (int)Team.Blue)
|
|
{
|
|
team = Team.Blue;
|
|
initialPos = new Vector3(transform.position.x - 5f, .5f, transform.position.z);
|
|
rotSign = 1f;
|
|
}
|
|
else
|
|
{
|
|
team = Team.Purple;
|
|
initialPos = new Vector3(transform.position.x + 5f, .5f, transform.position.z);
|
|
rotSign = -1f;
|
|
}
|
|
if (position == Position.Goalie)
|
|
{
|
|
m_LateralSpeed = 1.0f;
|
|
m_ForwardSpeed = 1.0f;
|
|
}
|
|
else if (position == Position.Striker)
|
|
{
|
|
m_LateralSpeed = 0.3f;
|
|
m_ForwardSpeed = 1.3f;
|
|
}
|
|
else
|
|
{
|
|
m_LateralSpeed = 0.3f;
|
|
m_ForwardSpeed = 1.0f;
|
|
}
|
|
m_SoccerSettings = FindObjectOfType<SoccerSettings>();
|
|
agentRb = GetComponent<Rigidbody>();
|
|
agentRb.maxAngularVelocity = 500;
|
|
|
|
m_ResetParams = Academy.Instance.EnvironmentParameters;
|
|
}
|
|
|
|
public void MoveAgent(ActionSegment<int> act)
|
|
{
|
|
var dirToGo = Vector3.zero;
|
|
var rotateDir = Vector3.zero;
|
|
|
|
m_KickPower = 0f;
|
|
|
|
var forwardAxis = act[0];
|
|
var rightAxis = act[1];
|
|
var rotateAxis = act[2];
|
|
|
|
switch (forwardAxis)
|
|
{
|
|
case 1:
|
|
dirToGo = transform.forward * m_ForwardSpeed;
|
|
m_KickPower = 1f;
|
|
break;
|
|
case 2:
|
|
dirToGo = transform.forward * -m_ForwardSpeed;
|
|
break;
|
|
}
|
|
|
|
switch (rightAxis)
|
|
{
|
|
case 1:
|
|
dirToGo = transform.right * m_LateralSpeed;
|
|
break;
|
|
case 2:
|
|
dirToGo = transform.right * -m_LateralSpeed;
|
|
break;
|
|
}
|
|
|
|
switch (rotateAxis)
|
|
{
|
|
case 1:
|
|
rotateDir = transform.up * -1f;
|
|
break;
|
|
case 2:
|
|
rotateDir = transform.up * 1f;
|
|
break;
|
|
}
|
|
|
|
transform.Rotate(rotateDir, Time.deltaTime * 100f);
|
|
agentRb.AddForce(dirToGo * m_SoccerSettings.agentRunSpeed,
|
|
ForceMode.VelocityChange);
|
|
}
|
|
|
|
public override void OnActionReceived(ActionBuffers actionBuffers)
|
|
|
|
{
|
|
|
|
if (position == Position.Goalie)
|
|
{
|
|
// Existential bonus for Goalies.
|
|
AddReward(m_Existential);
|
|
}
|
|
else if (position == Position.Striker)
|
|
{
|
|
// Existential penalty for Strikers
|
|
AddReward(-m_Existential);
|
|
}
|
|
MoveAgent(actionBuffers.DiscreteActions);
|
|
}
|
|
|
|
public override void Heuristic(in ActionBuffers actionsOut)
|
|
{
|
|
var discreteActionsOut = actionsOut.DiscreteActions;
|
|
//forward
|
|
if (Input.GetKey(KeyCode.W))
|
|
{
|
|
discreteActionsOut[0] = 1;
|
|
}
|
|
if (Input.GetKey(KeyCode.S))
|
|
{
|
|
discreteActionsOut[0] = 2;
|
|
}
|
|
//rotate
|
|
if (Input.GetKey(KeyCode.A))
|
|
{
|
|
discreteActionsOut[2] = 1;
|
|
}
|
|
if (Input.GetKey(KeyCode.D))
|
|
{
|
|
discreteActionsOut[2] = 2;
|
|
}
|
|
//right
|
|
if (Input.GetKey(KeyCode.E))
|
|
{
|
|
discreteActionsOut[1] = 1;
|
|
}
|
|
if (Input.GetKey(KeyCode.Q))
|
|
{
|
|
discreteActionsOut[1] = 2;
|
|
}
|
|
}
|
|
/// <summary>
|
|
/// Used to provide a "kick" to the ball.
|
|
/// </summary>
|
|
void OnCollisionEnter(Collision c)
|
|
{
|
|
var force = k_Power * m_KickPower;
|
|
if (position == Position.Goalie)
|
|
{
|
|
force = k_Power;
|
|
}
|
|
if (c.gameObject.CompareTag("ball"))
|
|
{
|
|
AddReward(.2f * m_BallTouch);
|
|
var dir = c.contacts[0].point - transform.position;
|
|
dir = dir.normalized;
|
|
c.gameObject.GetComponent<Rigidbody>().AddForce(dir * force);
|
|
}
|
|
}
|
|
|
|
public override void OnEpisodeBegin()
|
|
{
|
|
m_BallTouch = m_ResetParams.GetWithDefault("ball_touch", 0);
|
|
}
|
|
|
|
}
|