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26 行
748 B
26 行
748 B
//Detect when the orange block has touched the goal.
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//Detect when the orange block has touched an obstacle.
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//Put this script onto the orange block. There's nothing you need to set in the editor.
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//Make sure the goal is tagged with "goal" in the editor.
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using UnityEngine;
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public class GoalDetectWithInput : MonoBehaviour
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{
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/// <summary>
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/// The associated agent.
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/// This will be set by the agent script on Initialization.
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/// Don't need to manually set.
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/// </summary>
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[HideInInspector]
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public PushBlockWithInputAgentBasic agent; //
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void OnCollisionEnter(Collision col)
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{
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// Touched goal.
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if (col.gameObject.CompareTag("goal"))
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{
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agent.ScoredAGoal();
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}
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}
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}
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