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com.unity.ml-agents_1.0.0
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latest_release
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v0.1
GitHub
99146e97
1 to 1 Brain to Agent (#2729)
* 1 to 1 Brain to Agent This is a work in progess In this PR : - Deleted all Brain Objects - Moved the BrainParameters into the Agent - Gave the Agent a Heuristic method (see Balance Ball for example) - Modified the Communicator and ModelRunner : Put can only take one agent at a time - Made the IBrain Interface with RequestDecision and DecideAction method No changes made to Python [Design Doc](https://docs.google.com/document/d/1hBhBxZ9lepGF4H6fc6Hu6AW7UwOmnyX3trmgI3HpOmo/edit#) * Removing editorconfig * Updating BallanceBall scene * grammar mistake * Clearing the Agents of the Model runner * Added Documentation on IBrain * Modified comments on GiveModel * Introduced a factory * Split Learning Brain in two * Changes to walljump * Fixing the Unit tests * Renaming the Brain to Policy * Heuristic now has priority over training * Edited code comments * Fixing bugs * Develop one to one scene edits... |
5 年前 | |
---|---|---|
.. | ||
Meshes | ML-Agents Branding & Color Updates (#2583) | 5 年前 |
Prefabs | 1 to 1 Brain to Agent (#2729) | 5 年前 |
Scenes | 1 to 1 Brain to Agent (#2729) | 5 年前 |
Scripts | 1 to 1 Brain to Agent (#2729) | 5 年前 |
TFModels | Merge pull request #2649 from Unity-Technologies/release-0.10.0 | 5 年前 |
Meshes.meta | ML-Agents Branding & Color Updates (#2583) | 5 年前 |
Prefabs.meta | Add Hallway envronment to validate LSTM models | 7 年前 |
Scenes.meta | Add Hallway envronment to validate LSTM models | 7 年前 |
Scripts.meta | Add Hallway envronment to validate LSTM models | 7 年前 |
TFModels.meta | Add Hallway envronment to validate LSTM models | 7 年前 |