您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
116 行
3.8 KiB
116 行
3.8 KiB
using UnityEngine;
|
|
|
|
namespace MLAgentsExamples
|
|
{
|
|
public class FlyCamera : MonoBehaviour
|
|
{
|
|
/*
|
|
wasd : basic movement
|
|
shift : Makes camera accelerate
|
|
space : Moves camera on X and Z axis only. So camera doesn't gain any height*/
|
|
|
|
|
|
public float mainSpeed = 100.0f; // regular speed
|
|
public float shiftAdd = 250.0f; // multiplied by how long shift is held. Basically running
|
|
public float maxShift = 1000.0f; // Maximum speed when holdin gshift
|
|
public float camSens = 0.25f; // How sensitive it with mouse
|
|
public bool rotateOnlyIfMousedown = true;
|
|
public bool movementStaysFlat = true;
|
|
|
|
Vector3
|
|
m_LastMouse =
|
|
new Vector3(255, 255,
|
|
255); // kind of in the middle of the screen, rather than at the top (play)
|
|
|
|
float m_TotalRun = 1.0f;
|
|
|
|
void Awake()
|
|
{
|
|
Debug.Log("FlyCamera Awake() - RESETTING CAMERA POSITION"); // nop?
|
|
// nop:
|
|
// transform.position.Set(0,8,-32);
|
|
// transform.rotation.Set(15,0,0,1);
|
|
transform.position = new Vector3(0, 8, -32);
|
|
transform.rotation = Quaternion.Euler(25, 0, 0);
|
|
}
|
|
|
|
void Update()
|
|
{
|
|
if (Input.GetMouseButtonDown(1))
|
|
{
|
|
m_LastMouse = Input.mousePosition; // $CTK reset when we begin
|
|
}
|
|
|
|
if (!rotateOnlyIfMousedown ||
|
|
(rotateOnlyIfMousedown && Input.GetMouseButton(1)))
|
|
{
|
|
m_LastMouse = Input.mousePosition - m_LastMouse;
|
|
m_LastMouse = new Vector3(-m_LastMouse.y * camSens, m_LastMouse.x * camSens, 0);
|
|
m_LastMouse = new Vector3(transform.eulerAngles.x + m_LastMouse.x,
|
|
transform.eulerAngles.y + m_LastMouse.y, 0);
|
|
transform.eulerAngles = m_LastMouse;
|
|
m_LastMouse = Input.mousePosition;
|
|
// Mouse camera angle done.
|
|
}
|
|
|
|
// Keyboard commands
|
|
var p = GetBaseInput();
|
|
if (Input.GetKey(KeyCode.LeftShift))
|
|
{
|
|
m_TotalRun += Time.deltaTime;
|
|
p = shiftAdd * m_TotalRun * p;
|
|
p.x = Mathf.Clamp(p.x, -maxShift, maxShift);
|
|
p.y = Mathf.Clamp(p.y, -maxShift, maxShift);
|
|
p.z = Mathf.Clamp(p.z, -maxShift, maxShift);
|
|
}
|
|
else
|
|
{
|
|
m_TotalRun = Mathf.Clamp(m_TotalRun * 0.5f, 1f, 1000f);
|
|
p = p * mainSpeed;
|
|
}
|
|
|
|
p = p * Time.deltaTime;
|
|
var newPosition = transform.position;
|
|
if (Input.GetKey(KeyCode.Space)
|
|
|| (movementStaysFlat && !(rotateOnlyIfMousedown && Input.GetMouseButton(1))))
|
|
{
|
|
// If player wants to move on X and Z axis only
|
|
transform.Translate(p);
|
|
newPosition.x = transform.position.x;
|
|
newPosition.z = transform.position.z;
|
|
transform.position = newPosition;
|
|
}
|
|
else
|
|
{
|
|
transform.Translate(p);
|
|
}
|
|
}
|
|
|
|
Vector3 GetBaseInput()
|
|
{
|
|
// returns the basic values, if it's 0 than it's not active.
|
|
var pVelocity = new Vector3();
|
|
if (Input.GetKey(KeyCode.W))
|
|
{
|
|
pVelocity += new Vector3(0, 0, 1);
|
|
}
|
|
|
|
if (Input.GetKey(KeyCode.S))
|
|
{
|
|
pVelocity += new Vector3(0, 0, -1);
|
|
}
|
|
|
|
if (Input.GetKey(KeyCode.A))
|
|
{
|
|
pVelocity += new Vector3(-1, 0, 0);
|
|
}
|
|
|
|
if (Input.GetKey(KeyCode.D))
|
|
{
|
|
pVelocity += new Vector3(1, 0, 0);
|
|
}
|
|
|
|
return pVelocity;
|
|
}
|
|
}
|
|
}
|