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45 行
1.3 KiB
45 行
1.3 KiB
using UnityEngine;
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using MLAgentsExamples;
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public class FoodCollectorArea : Area
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{
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public GameObject food;
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public GameObject badFood;
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public int numFood;
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public int numBadFood;
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public bool respawnFood;
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public float range;
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void CreateFood(int num, GameObject type)
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{
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for (int i = 0; i < num; i++)
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{
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GameObject f = Instantiate(type, new Vector3(Random.Range(-range, range), 1f,
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Random.Range(-range, range)) + transform.position,
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Quaternion.Euler(new Vector3(0f, Random.Range(0f, 360f), 90f)));
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f.GetComponent<FoodLogic>().respawn = respawnFood;
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f.GetComponent<FoodLogic>().myArea = this;
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}
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}
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public void ResetFoodArea(GameObject[] agents)
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{
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foreach (GameObject agent in agents)
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{
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if (agent.transform.parent == gameObject.transform)
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{
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agent.transform.position = new Vector3(Random.Range(-range, range), 2f,
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Random.Range(-range, range))
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+ transform.position;
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agent.transform.rotation = Quaternion.Euler(new Vector3(0f, Random.Range(0, 360)));
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}
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}
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CreateFood(numFood, food);
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CreateFood(numBadFood, badFood);
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}
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public override void ResetArea()
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{
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}
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}
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