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275 行
9.0 KiB
275 行
9.0 KiB
import random
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from typing import Dict, List, Any, Tuple
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import numpy as np
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from mlagents_envs.base_env import (
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BaseEnv,
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AgentGroupSpec,
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BatchedStepResult,
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ActionType,
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)
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OBS_SIZE = 1
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VIS_OBS_SIZE = (20, 20, 3)
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STEP_SIZE = 0.1
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TIME_PENALTY = 0.001
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MIN_STEPS = int(1.0 / STEP_SIZE) + 1
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SUCCESS_REWARD = 1.0 + MIN_STEPS * TIME_PENALTY
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def clamp(x, min_val, max_val):
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return max(min_val, min(x, max_val))
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class Simple1DEnvironment(BaseEnv):
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"""
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Very simple "game" - the agent has a position on [-1, 1], gets a reward of 1 if it reaches 1, and a reward of -1 if
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it reaches -1. The position is incremented by the action amount (clamped to [-step_size, step_size]).
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"""
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def __init__(
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self,
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brain_names,
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use_discrete,
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step_size=STEP_SIZE,
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num_visual=0,
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num_vector=1,
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vis_obs_size=VIS_OBS_SIZE,
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vec_obs_size=OBS_SIZE,
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):
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super().__init__()
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self.discrete = use_discrete
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self.num_visual = num_visual
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self.num_vector = num_vector
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self.vis_obs_size = vis_obs_size
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self.vec_obs_size = vec_obs_size
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action_type = ActionType.DISCRETE if use_discrete else ActionType.CONTINUOUS
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self.group_spec = AgentGroupSpec(
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self._make_obs_spec(), action_type, (2,) if use_discrete else 1
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)
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self.names = brain_names
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self.position: Dict[str, float] = {}
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self.step_count: Dict[str, float] = {}
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self.random = random.Random(str(self.group_spec))
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self.goal: Dict[str, int] = {}
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self.action = {}
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self.rewards: Dict[str, float] = {}
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self.final_rewards: Dict[str, List[float]] = {}
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self.step_result: Dict[str, BatchedStepResult] = {}
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self.agent_id: Dict[str, int] = {}
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self.step_size = step_size # defines the difficulty of the test
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for name in self.names:
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self.agent_id[name] = 0
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self.goal[name] = self.random.choice([-1, 1])
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self.rewards[name] = 0
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self.final_rewards[name] = []
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self._reset_agent(name)
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self.action[name] = None
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self.step_result[name] = None
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def _make_obs_spec(self) -> List[Any]:
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obs_spec: List[Any] = []
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for _ in range(self.num_vector):
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obs_spec.append((self.vec_obs_size,))
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for _ in range(self.num_visual):
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obs_spec.append(self.vis_obs_size)
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return obs_spec
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def _make_obs(self, value: float) -> List[np.ndarray]:
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obs = []
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for _ in range(self.num_vector):
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obs.append(np.ones((1, self.vec_obs_size), dtype=np.float32) * value)
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for _ in range(self.num_visual):
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obs.append(np.ones((1,) + self.vis_obs_size, dtype=np.float32) * value)
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return obs
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def get_agent_groups(self):
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return self.names
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def get_agent_group_spec(self, name):
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return self.group_spec
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def set_action_for_agent(self, name, id, data):
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pass
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def set_actions(self, name, data):
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self.action[name] = data
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def get_step_result(self, name):
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return self.step_result[name]
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def _take_action(self, name: str) -> bool:
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if self.discrete:
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act = self.action[name][0][0]
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delta = 1 if act else -1
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else:
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delta = self.action[name][0][0]
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delta = clamp(delta, -self.step_size, self.step_size)
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self.position[name] += delta
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self.position[name] = clamp(self.position[name], -1, 1)
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self.step_count[name] += 1
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done = self.position[name] >= 1.0 or self.position[name] <= -1.0
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return done
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def _compute_reward(self, name: str, done: bool) -> float:
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if done:
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reward = SUCCESS_REWARD * self.position[name] * self.goal[name]
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else:
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reward = -TIME_PENALTY
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return reward
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def _make_batched_step(
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self, name: str, done: bool, reward: float
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) -> BatchedStepResult:
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m_vector_obs = self._make_obs(self.goal[name])
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m_reward = np.array([reward], dtype=np.float32)
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m_done = np.array([done], dtype=np.bool)
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m_agent_id = np.array([self.agent_id[name]], dtype=np.int32)
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action_mask = self._generate_mask()
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if done:
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self._reset_agent(name)
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new_vector_obs = self._make_obs(self.goal[name])
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(
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m_vector_obs,
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m_reward,
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m_done,
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m_agent_id,
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action_mask,
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) = self._construct_reset_step(
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m_vector_obs,
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new_vector_obs,
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m_reward,
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m_done,
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m_agent_id,
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action_mask,
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name,
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)
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return BatchedStepResult(
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m_vector_obs,
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m_reward,
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m_done,
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np.zeros(m_done.shape, dtype=bool),
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m_agent_id,
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action_mask,
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)
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def _construct_reset_step(
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self,
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vector_obs: List[np.ndarray],
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new_vector_obs: List[np.ndarray],
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reward: np.ndarray,
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done: np.ndarray,
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agent_id: np.ndarray,
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action_mask: List[np.ndarray],
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name: str,
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) -> Tuple[List[np.ndarray], np.ndarray, np.ndarray, np.ndarray, np.ndarray]:
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new_reward = np.array([0.0], dtype=np.float32)
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new_done = np.array([False], dtype=np.bool)
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new_agent_id = np.array([self.agent_id[name]], dtype=np.int32)
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new_action_mask = self._generate_mask()
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m_vector_obs = [
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np.concatenate((old, new), axis=0)
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for old, new in zip(vector_obs, new_vector_obs)
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]
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m_reward = np.concatenate((reward, new_reward), axis=0)
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m_done = np.concatenate((done, new_done), axis=0)
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m_agent_id = np.concatenate((agent_id, new_agent_id), axis=0)
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if action_mask is not None:
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action_mask = [
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np.concatenate((old, new), axis=0)
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for old, new in zip(action_mask, new_action_mask)
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]
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return m_vector_obs, m_reward, m_done, m_agent_id, action_mask
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def step(self) -> None:
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assert all(action is not None for action in self.action.values())
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for name in self.names:
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done = self._take_action(name)
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reward = self._compute_reward(name, done)
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self.rewards[name] += reward
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self.step_result[name] = self._make_batched_step(name, done, reward)
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def _generate_mask(self):
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if self.discrete:
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# LL-Python API will return an empty dim if there is only 1 agent.
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ndmask = np.array(2 * [False], dtype=np.bool)
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ndmask = np.expand_dims(ndmask, axis=0)
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action_mask = [ndmask]
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else:
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action_mask = None
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return action_mask
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def _reset_agent(self, name):
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self.goal[name] = self.random.choice([-1, 1])
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self.position[name] = 0.0
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self.step_count[name] = 0
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self.final_rewards[name].append(self.rewards[name])
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self.rewards[name] = 0
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self.agent_id[name] = self.agent_id[name] + 1
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def reset(self) -> None: # type: ignore
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for name in self.names:
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self._reset_agent(name)
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self.step_result[name] = self._make_batched_step(name, False, 0.0)
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@property
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def reset_parameters(self) -> Dict[str, str]:
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return {}
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def close(self):
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pass
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class Memory1DEnvironment(Simple1DEnvironment):
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def __init__(self, brain_names, use_discrete, step_size=0.2):
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super().__init__(brain_names, use_discrete, step_size=0.2)
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# Number of steps to reveal the goal for. Lower is harder. Should be
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# less than 1/step_size to force agent to use memory
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self.num_show_steps = 2
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def _make_batched_step(
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self, name: str, done: bool, reward: float
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) -> BatchedStepResult:
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recurrent_obs_val = (
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self.goal[name] if self.step_count[name] <= self.num_show_steps else 0
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)
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m_vector_obs = self._make_obs(recurrent_obs_val)
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m_reward = np.array([reward], dtype=np.float32)
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m_done = np.array([done], dtype=np.bool)
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m_agent_id = np.array([self.agent_id[name]], dtype=np.int32)
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action_mask = self._generate_mask()
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if done:
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self._reset_agent(name)
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recurrent_obs_val = (
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self.goal[name] if self.step_count[name] <= self.num_show_steps else 0
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)
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new_vector_obs = self._make_obs(recurrent_obs_val)
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(
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m_vector_obs,
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m_reward,
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m_done,
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m_agent_id,
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action_mask,
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) = self._construct_reset_step(
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m_vector_obs,
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new_vector_obs,
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m_reward,
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m_done,
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m_agent_id,
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action_mask,
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name,
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)
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return BatchedStepResult(
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m_vector_obs,
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m_reward,
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m_done,
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np.zeros(m_done.shape, dtype=bool),
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m_agent_id,
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action_mask,
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)
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