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370 行
15 KiB
370 行
15 KiB
# ## ML-Agent Learning (SAC)
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# Contains an implementation of SAC as described in https://arxiv.org/abs/1801.01290
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# and implemented in https://github.com/hill-a/stable-baselines
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import logging
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from collections import defaultdict
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from typing import Dict
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import os
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import numpy as np
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from mlagents_envs.timers import timed
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from mlagents.trainers.policy.tf_policy import TFPolicy
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from mlagents.trainers.policy.nn_policy import NNPolicy
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from mlagents.trainers.sac.optimizer import SACOptimizer
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from mlagents.trainers.trainer.rl_trainer import RLTrainer
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from mlagents.trainers.trajectory import Trajectory, SplitObservations
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from mlagents.trainers.brain import BrainParameters
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from mlagents.trainers.exception import UnityTrainerException
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from mlagents.trainers.behavior_id_utils import BehaviorIdentifiers
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logger = logging.getLogger("mlagents.trainers")
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BUFFER_TRUNCATE_PERCENT = 0.8
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class SACTrainer(RLTrainer):
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"""
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The SACTrainer is an implementation of the SAC algorithm, with support
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for discrete actions and recurrent networks.
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"""
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def __init__(
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self,
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brain_name: str,
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reward_buff_cap: int,
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trainer_parameters: dict,
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training: bool,
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load: bool,
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seed: int,
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run_id: str,
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):
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"""
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Responsible for collecting experiences and training SAC model.
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:param brain_name: The name of the brain associated with trainer config
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:param reward_buff_cap: Max reward history to track in the reward buffer
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:param trainer_parameters: The parameters for the trainer (dictionary).
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:param training: Whether the trainer is set for training.
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:param load: Whether the model should be loaded.
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:param seed: The seed the model will be initialized with
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:param run_id: The The identifier of the current run
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"""
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super().__init__(
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brain_name, trainer_parameters, training, run_id, reward_buff_cap
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)
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self.param_keys = [
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"batch_size",
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"buffer_size",
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"buffer_init_steps",
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"hidden_units",
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"learning_rate",
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"init_entcoef",
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"max_steps",
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"normalize",
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"num_update",
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"num_layers",
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"time_horizon",
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"sequence_length",
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"summary_freq",
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"tau",
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"use_recurrent",
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"summary_path",
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"memory_size",
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"model_path",
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"reward_signals",
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]
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self._check_param_keys()
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self.load = load
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self.seed = seed
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self.policy: NNPolicy = None # type: ignore
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self.optimizer: SACOptimizer = None # type: ignore
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self.step = 0
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self.train_interval = (
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trainer_parameters["train_interval"]
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if "train_interval" in trainer_parameters
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else 1
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)
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self.reward_signal_updates_per_train = (
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trainer_parameters["reward_signals"]["reward_signal_num_update"]
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if "reward_signal_num_update" in trainer_parameters["reward_signals"]
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else trainer_parameters["num_update"]
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)
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self.checkpoint_replay_buffer = (
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trainer_parameters["save_replay_buffer"]
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if "save_replay_buffer" in trainer_parameters
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else False
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)
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def _check_param_keys(self):
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super()._check_param_keys()
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# Check that batch size is greater than sequence length. Else, throw
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# an exception.
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if (
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self.trainer_parameters["sequence_length"]
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> self.trainer_parameters["batch_size"]
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and self.trainer_parameters["use_recurrent"]
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):
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raise UnityTrainerException(
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"batch_size must be greater than or equal to sequence_length when use_recurrent is True."
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)
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def save_model(self, name_behavior_id: str) -> None:
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"""
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Saves the model. Overrides the default save_model since we want to save
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the replay buffer as well.
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"""
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self.policy.save_model(self.get_step)
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if self.checkpoint_replay_buffer:
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self.save_replay_buffer()
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def save_replay_buffer(self) -> None:
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"""
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Save the training buffer's update buffer to a pickle file.
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"""
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filename = os.path.join(
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self.trainer_parameters["model_path"], "last_replay_buffer.hdf5"
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)
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logger.info("Saving Experience Replay Buffer to {}".format(filename))
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with open(filename, "wb") as file_object:
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self.update_buffer.save_to_file(file_object)
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def load_replay_buffer(self) -> None:
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"""
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Loads the last saved replay buffer from a file.
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"""
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filename = os.path.join(
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self.trainer_parameters["model_path"], "last_replay_buffer.hdf5"
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)
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logger.info("Loading Experience Replay Buffer from {}".format(filename))
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with open(filename, "rb+") as file_object:
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self.update_buffer.load_from_file(file_object)
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logger.info(
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"Experience replay buffer has {} experiences.".format(
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self.update_buffer.num_experiences
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)
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)
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def _process_trajectory(self, trajectory: Trajectory) -> None:
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"""
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Takes a trajectory and processes it, putting it into the replay buffer.
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"""
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super()._process_trajectory(trajectory)
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last_step = trajectory.steps[-1]
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agent_id = trajectory.agent_id # All the agents should have the same ID
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agent_buffer_trajectory = trajectory.to_agentbuffer()
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# Update the normalization
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if self.is_training:
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self.policy.update_normalization(agent_buffer_trajectory["vector_obs"])
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# Evaluate all reward functions for reporting purposes
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self.collected_rewards["environment"][agent_id] += np.sum(
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agent_buffer_trajectory["environment_rewards"]
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)
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for name, reward_signal in self.optimizer.reward_signals.items():
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evaluate_result = reward_signal.evaluate_batch(
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agent_buffer_trajectory
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).scaled_reward
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# Report the reward signals
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self.collected_rewards[name][agent_id] += np.sum(evaluate_result)
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# Get all value estimates for reporting purposes
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value_estimates, _ = self.optimizer.get_trajectory_value_estimates(
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agent_buffer_trajectory, trajectory.next_obs, trajectory.done_reached
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)
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for name, v in value_estimates.items():
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self._stats_reporter.add_stat(
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self.optimizer.reward_signals[name].value_name, np.mean(v)
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)
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# Bootstrap using the last step rather than the bootstrap step if max step is reached.
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# Set last element to duplicate obs and remove dones.
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if last_step.max_step:
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vec_vis_obs = SplitObservations.from_observations(last_step.obs)
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for i, obs in enumerate(vec_vis_obs.visual_observations):
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agent_buffer_trajectory["next_visual_obs%d" % i][-1] = obs
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if vec_vis_obs.vector_observations.size > 1:
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agent_buffer_trajectory["next_vector_in"][
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-1
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] = vec_vis_obs.vector_observations
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agent_buffer_trajectory["done"][-1] = False
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# Append to update buffer
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agent_buffer_trajectory.resequence_and_append(
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self.update_buffer, training_length=self.policy.sequence_length
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)
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if trajectory.done_reached:
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self._update_end_episode_stats(agent_id, self.optimizer)
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def _is_ready_update(self) -> bool:
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"""
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Returns whether or not the trainer has enough elements to run update model
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:return: A boolean corresponding to whether or not update_model() can be run
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"""
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return (
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self.update_buffer.num_experiences >= self.trainer_parameters["batch_size"]
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and self.step >= self.trainer_parameters["buffer_init_steps"]
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)
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@timed
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def _update_policy(self) -> None:
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"""
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If train_interval is met, update the SAC policy given the current reward signals.
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If reward_signal_train_interval is met, update the reward signals from the buffer.
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"""
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if self.step % self.train_interval == 0:
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self.update_sac_policy()
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self.update_reward_signals()
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def create_policy(self, brain_parameters: BrainParameters) -> TFPolicy:
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policy = NNPolicy(
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self.seed,
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brain_parameters,
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self.trainer_parameters,
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self.is_training,
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self.load,
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tanh_squash=True,
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reparameterize=True,
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create_tf_graph=False,
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)
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# Load the replay buffer if load
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if self.load and self.checkpoint_replay_buffer:
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try:
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self.load_replay_buffer()
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except (AttributeError, FileNotFoundError):
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logger.warning(
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"Replay buffer was unable to load, starting from scratch."
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)
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logger.debug(
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"Loaded update buffer with {} sequences".format(
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self.update_buffer.num_experiences
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)
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)
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return policy
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def update_sac_policy(self) -> None:
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"""
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Uses demonstration_buffer to update the policy.
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The reward signal generators are updated using different mini batches.
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If we want to imitate http://arxiv.org/abs/1809.02925 and similar papers, where the policy is updated
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N times, then the reward signals are updated N times, then reward_signal_updates_per_train
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is greater than 1 and the reward signals are not updated in parallel.
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"""
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self.cumulative_returns_since_policy_update.clear()
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n_sequences = max(
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int(self.trainer_parameters["batch_size"] / self.policy.sequence_length), 1
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)
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num_updates = self.trainer_parameters["num_update"]
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batch_update_stats: Dict[str, list] = defaultdict(list)
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for _ in range(num_updates):
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logger.debug("Updating SAC policy at step {}".format(self.step))
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buffer = self.update_buffer
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if (
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self.update_buffer.num_experiences
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>= self.trainer_parameters["batch_size"]
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):
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sampled_minibatch = buffer.sample_mini_batch(
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self.trainer_parameters["batch_size"],
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sequence_length=self.policy.sequence_length,
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)
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# Get rewards for each reward
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for name, signal in self.optimizer.reward_signals.items():
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sampled_minibatch[
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"{}_rewards".format(name)
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] = signal.evaluate_batch(sampled_minibatch).scaled_reward
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update_stats = self.optimizer.update(sampled_minibatch, n_sequences)
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for stat_name, value in update_stats.items():
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batch_update_stats[stat_name].append(value)
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# Truncate update buffer if neccessary. Truncate more than we need to to avoid truncating
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# a large buffer at each update.
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if self.update_buffer.num_experiences > self.trainer_parameters["buffer_size"]:
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self.update_buffer.truncate(
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int(self.trainer_parameters["buffer_size"] * BUFFER_TRUNCATE_PERCENT)
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)
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for stat, stat_list in batch_update_stats.items():
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self._stats_reporter.add_stat(stat, np.mean(stat_list))
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if self.optimizer.bc_module:
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update_stats = self.optimizer.bc_module.update()
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for stat, val in update_stats.items():
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self._stats_reporter.add_stat(stat, val)
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def update_reward_signals(self) -> None:
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"""
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Iterate through the reward signals and update them. Unlike in PPO,
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do it separate from the policy so that it can be done at a different
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interval.
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This function should only be used to simulate
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http://arxiv.org/abs/1809.02925 and similar papers, where the policy is updated
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N times, then the reward signals are updated N times. Normally, the reward signal
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and policy are updated in parallel.
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"""
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buffer = self.update_buffer
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num_updates = self.reward_signal_updates_per_train
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n_sequences = max(
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int(self.trainer_parameters["batch_size"] / self.policy.sequence_length), 1
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)
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batch_update_stats: Dict[str, list] = defaultdict(list)
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for _ in range(num_updates):
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# Get minibatches for reward signal update if needed
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reward_signal_minibatches = {}
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for name, signal in self.optimizer.reward_signals.items():
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logger.debug("Updating {} at step {}".format(name, self.step))
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# Some signals don't need a minibatch to be sampled - so we don't!
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if signal.update_dict:
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reward_signal_minibatches[name] = buffer.sample_mini_batch(
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self.trainer_parameters["batch_size"],
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sequence_length=self.policy.sequence_length,
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)
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update_stats = self.optimizer.update_reward_signals(
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reward_signal_minibatches, n_sequences
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)
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for stat_name, value in update_stats.items():
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batch_update_stats[stat_name].append(value)
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for stat, stat_list in batch_update_stats.items():
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self._stats_reporter.add_stat(stat, np.mean(stat_list))
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def add_policy(
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self, parsed_behavior_id: BehaviorIdentifiers, policy: TFPolicy
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) -> None:
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"""
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Adds policy to trainer.
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:param brain_parameters: specifications for policy construction
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"""
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if self.policy:
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logger.warning(
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"Your environment contains multiple teams, but {} doesn't support adversarial games. Enable self-play to \
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train adversarial games.".format(
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self.__class__.__name__
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)
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)
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if not isinstance(policy, NNPolicy):
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raise RuntimeError("Non-SACPolicy passed to SACTrainer.add_policy()")
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self.policy = policy
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self.optimizer = SACOptimizer(self.policy, self.trainer_parameters)
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for _reward_signal in self.optimizer.reward_signals.keys():
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self.collected_rewards[_reward_signal] = defaultdict(lambda: 0)
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# Needed to resume loads properly
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self.step = policy.get_current_step()
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self.next_summary_step = self._get_next_summary_step()
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def get_policy(self, name_behavior_id: str) -> TFPolicy:
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"""
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Gets policy from trainer associated with name_behavior_id
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:param name_behavior_id: full identifier of policy
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"""
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return self.policy
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