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41 行
1.1 KiB
41 行
1.1 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Ball3DDecision : MonoBehaviour, Decision
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{
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public float[] Decide(List<float> state, List<Camera> observation, float reward, bool done, float[] memory)
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{
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if (gameObject.GetComponent<Brain>().brainParameters.actionSpaceType == StateType.continuous)
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{
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List<float> ret = new List<float>();
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if (state[2] < 0 || state[5] < 0)
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{
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ret.Add(state[5]);
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}
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else
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{
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ret.Add(state[5]);
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}
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if (state[3] < 0 || state[7] < 0)
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{
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ret.Add(-state[7]);
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}
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else
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{
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ret.Add(-state[7]);
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}
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return ret.ToArray();
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}
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else
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{
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return new float[1]{ 1f };
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}
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}
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public float[] MakeMemory(List<float> state, List<Camera> observation, float reward, bool done, float[] memory)
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{
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return new float[0];
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}
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}
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