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126 行
4.3 KiB
126 行
4.3 KiB
from typing import List, NamedTuple
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import numpy as np
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from mlagents.trainers.buffer import AgentBuffer
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class AgentExperience(NamedTuple):
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obs: List[np.ndarray]
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reward: float
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done: bool
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action: np.ndarray
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action_probs: np.ndarray
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action_pre: np.ndarray # TODO: Remove this
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action_mask: np.ndarray
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prev_action: np.ndarray
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interrupted: bool
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memory: np.ndarray
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class ObsUtil:
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@staticmethod
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def get_obs_with_rank(observations: List[np.array], rank: int) -> List[np.array]:
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result: List[np.array] = []
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for obs in observations:
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if len(obs.shape) == rank:
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result += [obs]
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return result
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@staticmethod
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def get_name_at(index: int) -> str:
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return "obs_%d" % index
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@staticmethod
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def get_name_at_next(index: int) -> str:
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return "next_obs_%d" % index
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@staticmethod
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def from_buffer(batch: AgentBuffer, num_obs: int) -> List[np.array]:
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result: List[np.array] = []
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for i in range(num_obs):
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result.append(batch[ObsUtil.get_name_at(i)])
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return result
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@staticmethod
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def from_buffer_next(batch: AgentBuffer, num_obs: int) -> List[np.array]:
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result = []
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for i in range(num_obs):
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result.append(batch[ObsUtil.get_name_at_next(i)])
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return result
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class Trajectory(NamedTuple):
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steps: List[AgentExperience]
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next_obs: List[
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np.ndarray
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] # Observation following the trajectory, for bootstrapping
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agent_id: str
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behavior_id: str
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def to_agentbuffer(self) -> AgentBuffer:
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"""
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Converts a Trajectory to an AgentBuffer
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:param trajectory: A Trajectory
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:returns: AgentBuffer. Note that the length of the AgentBuffer will be one
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less than the trajectory, as the next observation need to be populated from the last
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step of the trajectory.
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"""
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agent_buffer_trajectory = AgentBuffer()
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obs = self.steps[0].obs
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for step, exp in enumerate(self.steps):
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if step < len(self.steps) - 1:
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next_obs = self.steps[step + 1].obs
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else:
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next_obs = self.next_obs
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num_obs = len(obs)
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for i in range(num_obs):
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agent_buffer_trajectory[ObsUtil.get_name_at(i)].append(obs[i])
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agent_buffer_trajectory[ObsUtil.get_name_at_next(i)].append(next_obs[i])
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if exp.memory is not None:
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agent_buffer_trajectory["memory"].append(exp.memory)
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agent_buffer_trajectory["masks"].append(1.0)
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agent_buffer_trajectory["done"].append(exp.done)
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# Add the outputs of the last eval
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if exp.action_pre is not None:
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actions_pre = exp.action_pre
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agent_buffer_trajectory["actions_pre"].append(actions_pre)
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# value is a dictionary from name of reward to value estimate of the value head
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agent_buffer_trajectory["actions"].append(exp.action)
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agent_buffer_trajectory["action_probs"].append(exp.action_probs)
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# Store action masks if necessary. Note that 1 means active, while
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# in AgentExperience False means active.
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if exp.action_mask is not None:
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mask = 1 - np.concatenate(exp.action_mask)
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agent_buffer_trajectory["action_mask"].append(mask, padding_value=1)
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else:
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# This should never be needed unless the environment somehow doesn't supply the
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# action mask in a discrete space.
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agent_buffer_trajectory["action_mask"].append(
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np.ones(exp.action_probs.shape, dtype=np.float32), padding_value=1
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)
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agent_buffer_trajectory["prev_action"].append(exp.prev_action)
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agent_buffer_trajectory["environment_rewards"].append(exp.reward)
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# Store the next visual obs as the current
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obs = next_obs
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return agent_buffer_trajectory
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@property
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def done_reached(self) -> bool:
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"""
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Returns true if trajectory is terminated with a Done.
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"""
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return self.steps[-1].done
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@property
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def interrupted(self) -> bool:
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"""
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Returns true if trajectory was terminated because max steps was reached.
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"""
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return self.steps[-1].interrupted
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