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174 行
6.6 KiB
174 行
6.6 KiB
# # Unity ML-Agents Toolkit
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# ## ML-Agent Learning (Behavioral Cloning)
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# Contains an implementation of Behavioral Cloning Algorithm
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import logging
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import numpy as np
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import tensorflow as tf
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from mlagents.envs import AllBrainInfo
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from mlagents.trainers import ActionInfoOutputs
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from mlagents.trainers.bc.policy import BCPolicy
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from mlagents.trainers.buffer import Buffer
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from mlagents.trainers.trainer import Trainer
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logger = logging.getLogger("mlagents.trainers")
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class BCTrainer(Trainer):
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"""The BCTrainer is an implementation of Behavioral Cloning."""
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def __init__(self, brain, trainer_parameters, training, load, seed, run_id):
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"""
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Responsible for collecting experiences and training PPO model.
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:param trainer_parameters: The parameters for the trainer (dictionary).
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:param training: Whether the trainer is set for training.
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:param load: Whether the model should be loaded.
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:param seed: The seed the model will be initialized with
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:param run_id: The identifier of the current run
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"""
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super(BCTrainer, self).__init__(brain, trainer_parameters, training, run_id)
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self.policy = BCPolicy(seed, brain, trainer_parameters, load)
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self.n_sequences = 1
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self.cumulative_rewards = {}
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self.episode_steps = {}
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self.stats = {
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"Losses/Cloning Loss": [],
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"Environment/Episode Length": [],
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"Environment/Cumulative Reward": [],
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}
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self.batches_per_epoch = trainer_parameters["batches_per_epoch"]
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self.demonstration_buffer = Buffer()
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self.evaluation_buffer = Buffer()
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@property
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def parameters(self):
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"""
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Returns the trainer parameters of the trainer.
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"""
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return self.trainer_parameters
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@property
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def get_max_steps(self):
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"""
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Returns the maximum number of steps. Is used to know when the trainer should be stopped.
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:return: The maximum number of steps of the trainer
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"""
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return float(self.trainer_parameters["max_steps"])
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@property
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def get_step(self):
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"""
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Returns the number of steps the trainer has performed
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:return: the step count of the trainer
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"""
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return self.policy.get_current_step()
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def increment_step(self):
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"""
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Increment the step count of the trainer
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"""
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self.policy.increment_step()
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return
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def add_experiences(
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self,
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curr_info: AllBrainInfo,
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next_info: AllBrainInfo,
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take_action_outputs: ActionInfoOutputs,
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) -> None:
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"""
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Adds experiences to each agent's experience history.
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:param curr_info: Current AllBrainInfo (Dictionary of all current brains and corresponding BrainInfo).
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:param next_info: Next AllBrainInfo (Dictionary of all current brains and corresponding BrainInfo).
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:param take_action_outputs: The outputs of the take action method.
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"""
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# Used to collect information about student performance.
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info_student = curr_info[self.brain_name]
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next_info_student = next_info[self.brain_name]
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for agent_id in info_student.agents:
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self.evaluation_buffer[agent_id].last_brain_info = info_student
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for agent_id in next_info_student.agents:
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stored_info_student = self.evaluation_buffer[agent_id].last_brain_info
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if stored_info_student is None:
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continue
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else:
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next_idx = next_info_student.agents.index(agent_id)
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if agent_id not in self.cumulative_rewards:
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self.cumulative_rewards[agent_id] = 0
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self.cumulative_rewards[agent_id] += next_info_student.rewards[next_idx]
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if not next_info_student.local_done[next_idx]:
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if agent_id not in self.episode_steps:
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self.episode_steps[agent_id] = 0
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self.episode_steps[agent_id] += 1
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def process_experiences(
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self, current_info: AllBrainInfo, next_info: AllBrainInfo
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) -> None:
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"""
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Checks agent histories for processing condition, and processes them as necessary.
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Processing involves calculating value and advantage targets for model updating step.
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:param current_info: Current AllBrainInfo
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:param next_info: Next AllBrainInfo
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"""
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info_student = next_info[self.brain_name]
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for l in range(len(info_student.agents)):
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if info_student.local_done[l]:
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agent_id = info_student.agents[l]
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self.stats["Environment/Cumulative Reward"].append(
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self.cumulative_rewards.get(agent_id, 0)
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)
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self.stats["Environment/Episode Length"].append(
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self.episode_steps.get(agent_id, 0)
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)
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self.reward_buffer.appendleft(self.cumulative_rewards.get(agent_id, 0))
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self.cumulative_rewards[agent_id] = 0
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self.episode_steps[agent_id] = 0
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def end_episode(self):
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"""
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A signal that the Episode has ended. The buffer must be reset.
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Get only called when the academy resets.
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"""
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self.evaluation_buffer.reset_local_buffers()
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for agent_id in self.cumulative_rewards:
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self.cumulative_rewards[agent_id] = 0
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for agent_id in self.episode_steps:
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self.episode_steps[agent_id] = 0
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def is_ready_update(self):
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"""
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Returns whether or not the trainer has enough elements to run update model
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:return: A boolean corresponding to whether or not update_model() can be run
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"""
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return (
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len(self.demonstration_buffer.update_buffer["actions"]) > self.n_sequences
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)
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def update_policy(self):
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"""
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Updates the policy.
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"""
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self.demonstration_buffer.update_buffer.shuffle()
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batch_losses = []
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num_batches = min(
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len(self.demonstration_buffer.update_buffer["actions"]) // self.n_sequences,
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self.batches_per_epoch,
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)
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for i in range(num_batches):
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update_buffer = self.demonstration_buffer.update_buffer
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start = i * self.n_sequences
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end = (i + 1) * self.n_sequences
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mini_batch = update_buffer.make_mini_batch(start, end)
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run_out = self.policy.update(mini_batch, self.n_sequences)
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loss = run_out["policy_loss"]
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batch_losses.append(loss)
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if len(batch_losses) > 0:
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self.stats["Losses/Cloning Loss"].append(np.mean(batch_losses))
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else:
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self.stats["Losses/Cloning Loss"].append(0)
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