Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
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98 行
3.8 KiB

import logging
import grpc
from multiprocessing import Pipe
from concurrent.futures import ThreadPoolExecutor
from .communicator import Communicator
from communicator_objects import UnityToExternalServicer, add_UnityToExternalServicer_to_server
from communicator_objects import UnityMessage, UnityInput, UnityOutput
from .exception import UnityTimeOutException
logging.basicConfig(level=logging.INFO)
logger = logging.getLogger("unityagents")
class UnityToExternalServicerImplementation(UnityToExternalServicer):
def __init__(self):
self.parent_conn, self.child_conn = Pipe()
def Initialize(self, request, context):
self.child_conn.send(request)
return self.child_conn.recv()
def Exchange(self, request, context):
self.child_conn.send(request)
return self.child_conn.recv()
class RpcCommunicator(Communicator):
def __init__(self, worker_id=0,
base_port=5005):
"""
Python side of the grpc communication. Python is the server and Unity the client
:int base_port: Baseline port number to connect to Unity environment over. worker_id increments over this.
:int worker_id: Number to add to communication port (5005) [0]. Used for asynchronous agent scenarios.
"""
self.port = base_port + worker_id
self.worker_id = worker_id
self.server = None
self.unity_to_external = None
self.is_open = False
def initialize(self, inputs: UnityInput) -> UnityOutput:
try:
# Establish communication grpc
self.server = grpc.server(ThreadPoolExecutor(max_workers=10))
self.unity_to_external = UnityToExternalServicerImplementation()
add_UnityToExternalServicer_to_server(self.unity_to_external, self.server)
self.server.add_insecure_port('[::]:'+str(self.port))
self.server.start()
except :
raise UnityTimeOutException(
"Couldn't start socket communication because worker number {} is still in use. "
"You may need to manually close a previously opened environment "
"or use a different worker number.".format(str(self.worker_id)))
if not self.unity_to_external.parent_conn.poll(30):
raise UnityTimeOutException(
"The Unity environment took too long to respond. Make sure that :\n"
"\t The environment does not need user interaction to launch\n"
"\t The Academy and the External Brain(s) are attached to objects in the Scene\n"
"\t The environment and the Python interface have compatible versions.")
aca_param = self.unity_to_external.parent_conn.recv().unity_output
self.is_open = True
message = UnityMessage()
message.header.status = 200
message.unity_input.CopyFrom(inputs)
self.unity_to_external.parent_conn.send(message)
self.unity_to_external.parent_conn.recv()
return aca_param
def exchange(self, inputs: UnityInput) -> UnityOutput:
message = UnityMessage()
message.header.status = 200
message.unity_input.CopyFrom(inputs)
self.unity_to_external.parent_conn.send(message)
output = self.unity_to_external.parent_conn.recv()
if output.header.status != 200:
return None
return output.unity_output
def close(self):
"""
Sends a shutdown signal to the unity environment, and closes the grpc connection.
"""
if self.is_open:
message_input = UnityMessage()
message_input.header.status = 400
self.unity_to_external.parent_conn.send(message_input)
self.unity_to_external.parent_conn.close()
self.server.stop(False)
self.is_open = False