您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
97 行
4.1 KiB
97 行
4.1 KiB
using System;
|
|
using System.Linq;
|
|
using Unity.MLAgents.Policies;
|
|
using UnityEngine;
|
|
|
|
namespace Unity.MLAgents.Actuators
|
|
{
|
|
/// <summary>
|
|
/// Defines the structure of the actions to be used by the Actuator system.
|
|
/// </summary>
|
|
[Serializable]
|
|
public struct ActionSpec
|
|
{
|
|
[SerializeField]
|
|
int m_NumContinuousActions;
|
|
|
|
/// <summary>
|
|
/// An array of branch sizes for discrete actions.
|
|
///
|
|
/// For an IActuator that uses discrete actions, the number of
|
|
/// branches is the Length of the Array and each index contains the branch size.
|
|
/// The cumulative sum of the total number of discrete actions can be retrieved
|
|
/// by the <see cref="SumOfDiscreteBranchSizes"/> property.
|
|
///
|
|
/// For an IActuator with a Continuous it will be null.
|
|
/// </summary>
|
|
public int[] BranchSizes;
|
|
|
|
/// <summary>
|
|
/// The number of continuous actions that an Agent can take.
|
|
/// </summary>
|
|
public int NumContinuousActions { get { return m_NumContinuousActions; } set { m_NumContinuousActions = value; } }
|
|
|
|
/// <summary>
|
|
/// The number of branches for discrete actions that an Agent can take.
|
|
/// </summary>
|
|
public int NumDiscreteActions { get { return BranchSizes == null ? 0 : BranchSizes.Length; } }
|
|
|
|
/// <summary>
|
|
/// Get the total number of Discrete Actions that can be taken by calculating the Sum
|
|
/// of all of the Discrete Action branch sizes.
|
|
/// </summary>
|
|
public int SumOfDiscreteBranchSizes { get { return BranchSizes == null ? 0 : BranchSizes.Sum(); } }
|
|
|
|
/// <summary>
|
|
/// Creates a Continuous <see cref="ActionSpec"/> with the number of actions available.
|
|
/// </summary>
|
|
/// <param name="numActions">The number of continuous actions available.</param>
|
|
/// <returns>An Continuous ActionSpec initialized with the number of actions available.</returns>
|
|
public static ActionSpec MakeContinuous(int numActions)
|
|
{
|
|
var actuatorSpace = new ActionSpec(numActions, null);
|
|
return actuatorSpace;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a Discrete <see cref="ActionSpec"/> with the array of branch sizes that
|
|
/// represents the action space.
|
|
/// </summary>
|
|
/// <param name="branchSizes">The array of branch sizes for the discrete actions. Each index
|
|
/// contains the number of actions available for that branch.</param>
|
|
/// <returns>An Discrete ActionSpec initialized with the array of branch sizes.</returns>
|
|
public static ActionSpec MakeDiscrete(params int[] branchSizes)
|
|
{
|
|
var actuatorSpace = new ActionSpec(0, branchSizes);
|
|
return actuatorSpace;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Create an ActionSpec initialized with the specified action sizes.
|
|
/// </summary>
|
|
/// <param name="numContinuousActions">The number of continuous actions available.</param>
|
|
/// <param name="discreteBranchSizes">The array of branch sizes for the discrete actions. Each index
|
|
/// contains the number of actions available for that branch.</param>
|
|
public ActionSpec(int numContinuousActions = 0, int[] discreteBranchSizes = null)
|
|
{
|
|
m_NumContinuousActions = numContinuousActions;
|
|
BranchSizes = discreteBranchSizes;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check that the ActionSpec uses either all continuous or all discrete actions.
|
|
/// This is only used when connecting to old versions of the trainer that don't support this.
|
|
/// </summary>
|
|
/// <exception cref="UnityAgentsException"></exception>
|
|
internal void CheckAllContinuousOrDiscrete()
|
|
{
|
|
if (NumContinuousActions > 0 && NumDiscreteActions > 0)
|
|
{
|
|
throw new UnityAgentsException(
|
|
"Action spaces with both continuous and discrete actions are not supported by the trainer. " +
|
|
"ActionSpecs must be all continuous or all discrete."
|
|
);
|
|
}
|
|
}
|
|
}
|
|
}
|