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46 行
1.4 KiB
46 行
1.4 KiB
using System.Collections.Generic;
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using UnityEngine;
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using MLAgents;
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public class Ball3DDecision : Decision
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{
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public float rotationSpeed = 2f;
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public override float[] Decide(
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List<float> vectorObs,
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List<Texture2D> visualObs,
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float reward,
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bool done,
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List<float> memory)
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{
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if (brainParameters.vectorActionSpaceType == SpaceType.Continuous)
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{
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var act = new List<float>();
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// state[5] is the velocity of the ball in the x orientation.
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// We use this number to control the Platform's z axis rotation speed,
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// so that the Platform is tilted in the x orientation correspondingly.
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act.Add(vectorObs[5] * rotationSpeed);
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// state[7] is the velocity of the ball in the z orientation.
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// We use this number to control the Platform's x axis rotation speed,
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// so that the Platform is tilted in the z orientation correspondingly.
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act.Add(-vectorObs[7] * rotationSpeed);
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return act.ToArray();
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}
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// If the vector action space type is discrete, then we don't do anything.
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return new[] { 1f };
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}
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public override List<float> MakeMemory(
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List<float> vectorObs,
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List<Texture2D> visualObs,
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float reward,
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bool done,
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List<float> memory)
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{
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return new List<float>();
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}
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}
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