您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
186 行
6.7 KiB
186 行
6.7 KiB
using UnityEngine;
|
|
|
|
namespace MLAgents.Sensors
|
|
{
|
|
/// <summary>
|
|
/// A sensor that wraps a Camera object to generate visual observations for an agent.
|
|
/// </summary>
|
|
public class CameraSensor : ISensor
|
|
{
|
|
Camera m_Camera;
|
|
int m_Width;
|
|
int m_Height;
|
|
bool m_Grayscale;
|
|
string m_Name;
|
|
int[] m_Shape;
|
|
SensorCompressionType m_CompressionType;
|
|
|
|
/// <summary>
|
|
/// The Camera used for rendering the sensor observations.
|
|
/// </summary>
|
|
public Camera camera
|
|
{
|
|
get { return m_Camera; }
|
|
set { m_Camera = value; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// The compression type used by the sensor.
|
|
/// </summary>
|
|
public SensorCompressionType compressionType
|
|
{
|
|
get { return m_CompressionType; }
|
|
set { m_CompressionType = value; }
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Creates and returns the camera sensor.
|
|
/// </summary>
|
|
/// <param name="camera">Camera object to capture images from.</param>
|
|
/// <param name="width">The width of the generated visual observation.</param>
|
|
/// <param name="height">The height of the generated visual observation.</param>
|
|
/// <param name="grayscale">Whether to convert the generated image to grayscale or keep color.</param>
|
|
/// <param name="name">The name of the camera sensor.</param>
|
|
/// <param name="compression">The compression to apply to the generated image.</param>
|
|
public CameraSensor(
|
|
Camera camera, int width, int height, bool grayscale, string name, SensorCompressionType compression)
|
|
{
|
|
m_Camera = camera;
|
|
m_Width = width;
|
|
m_Height = height;
|
|
m_Grayscale = grayscale;
|
|
m_Name = name;
|
|
m_Shape = GenerateShape(width, height, grayscale);
|
|
m_CompressionType = compression;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Accessor for the name of the sensor.
|
|
/// </summary>
|
|
/// <returns>Sensor name.</returns>
|
|
public string GetName()
|
|
{
|
|
return m_Name;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Accessor for the size of the sensor data. Will be h x w x 1 for grayscale and
|
|
/// h x w x 3 for color.
|
|
/// </summary>
|
|
/// <returns>Size of each of the three dimensions.</returns>
|
|
public int[] GetObservationShape()
|
|
{
|
|
return m_Shape;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Generates a compressed image. This can be valuable in speeding-up training.
|
|
/// </summary>
|
|
/// <returns>Compressed image.</returns>
|
|
public byte[] GetCompressedObservation()
|
|
{
|
|
using (TimerStack.Instance.Scoped("CameraSensor.GetCompressedObservation"))
|
|
{
|
|
var texture = ObservationToTexture(m_Camera, m_Width, m_Height);
|
|
// TODO support more types here, e.g. JPG
|
|
var compressed = texture.EncodeToPNG();
|
|
DestroyTexture(texture);
|
|
return compressed;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Writes out the generated, uncompressed image to the provided <see cref="WriteAdapter"/>.
|
|
/// </summary>
|
|
/// <param name="adapter">Where the observation is written to.</param>
|
|
/// <returns></returns>
|
|
public int Write(WriteAdapter adapter)
|
|
{
|
|
using (TimerStack.Instance.Scoped("CameraSensor.WriteToTensor"))
|
|
{
|
|
var texture = ObservationToTexture(m_Camera, m_Width, m_Height);
|
|
var numWritten = Utilities.TextureToTensorProxy(texture, adapter, m_Grayscale);
|
|
DestroyTexture(texture);
|
|
return numWritten;
|
|
}
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public void Update() {}
|
|
|
|
/// <inheritdoc/>
|
|
public void Reset() { }
|
|
|
|
/// <inheritdoc/>
|
|
public SensorCompressionType GetCompressionType()
|
|
{
|
|
return m_CompressionType;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Renders a Camera instance to a 2D texture at the corresponding resolution.
|
|
/// </summary>
|
|
/// <returns>The 2D texture.</returns>
|
|
/// <param name="obsCamera">Camera.</param>
|
|
/// <param name="width">Width of resulting 2D texture.</param>
|
|
/// <param name="height">Height of resulting 2D texture.</param>
|
|
/// <returns name="texture2D">Texture2D to render to.</returns>
|
|
public static Texture2D ObservationToTexture(Camera obsCamera, int width, int height)
|
|
{
|
|
var texture2D = new Texture2D(width, height, TextureFormat.RGB24, false);
|
|
var oldRec = obsCamera.rect;
|
|
obsCamera.rect = new Rect(0f, 0f, 1f, 1f);
|
|
var depth = 24;
|
|
var format = RenderTextureFormat.Default;
|
|
var readWrite = RenderTextureReadWrite.Default;
|
|
|
|
var tempRt =
|
|
RenderTexture.GetTemporary(width, height, depth, format, readWrite);
|
|
|
|
var prevActiveRt = RenderTexture.active;
|
|
var prevCameraRt = obsCamera.targetTexture;
|
|
|
|
// render to offscreen texture (readonly from CPU side)
|
|
RenderTexture.active = tempRt;
|
|
obsCamera.targetTexture = tempRt;
|
|
|
|
obsCamera.Render();
|
|
|
|
texture2D.ReadPixels(new Rect(0, 0, texture2D.width, texture2D.height), 0, 0);
|
|
|
|
obsCamera.targetTexture = prevCameraRt;
|
|
obsCamera.rect = oldRec;
|
|
RenderTexture.active = prevActiveRt;
|
|
RenderTexture.ReleaseTemporary(tempRt);
|
|
return texture2D;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Computes the observation shape for a camera sensor based on the height, width
|
|
/// and grayscale flag.
|
|
/// </summary>
|
|
/// <param name="width">Width of the image captures from the camera.</param>
|
|
/// <param name="height">Height of the image captures from the camera.</param>
|
|
/// <param name="grayscale">Whether or not to convert the image to grayscale.</param>
|
|
/// <returns>The observation shape.</returns>
|
|
internal static int[] GenerateShape(int width, int height, bool grayscale)
|
|
{
|
|
return new[] { height, width, grayscale ? 1 : 3 };
|
|
}
|
|
|
|
static void DestroyTexture(Texture2D texture)
|
|
{
|
|
if (Application.isEditor)
|
|
{
|
|
// Edit Mode tests complain if we use Destroy()
|
|
// TODO move to extension methods for UnityEngine.Object?
|
|
UnityEngine.Object.DestroyImmediate(texture);
|
|
}
|
|
else
|
|
{
|
|
UnityEngine.Object.Destroy(texture);
|
|
}
|
|
}
|
|
}
|
|
}
|