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243 行
10 KiB
243 行
10 KiB
using System;
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using System.Collections.Generic;
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using UnityEngine;
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using System.IO;
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namespace Unity.MLAgents.SideChannels
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{
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/// <summary>
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/// Collection of static utilities for managing the registering/unregistering of
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/// <see cref="SideChannels"/> and the sending/receiving of messages for all the channels.
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/// </summary>
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public static class SideChannelManager
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{
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static Dictionary<Guid, SideChannel> s_RegisteredChannels = new Dictionary<Guid, SideChannel>();
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struct CachedSideChannelMessage
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{
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public Guid ChannelId;
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public byte[] Message;
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}
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static readonly Queue<CachedSideChannelMessage> s_CachedMessages =
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new Queue<CachedSideChannelMessage>();
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/// <summary>
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/// Register a side channel to begin sending and receiving messages. This method is
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/// available for environments that have custom side channels. All built-in side
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/// channels within the ML-Agents Toolkit are managed internally and do not need to
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/// be explicitly registered/unregistered. A side channel may only be registered once.
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/// </summary>
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/// <param name="sideChannel">The side channel to register.</param>
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public static void RegisterSideChannel(SideChannel sideChannel)
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{
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var channelId = sideChannel.ChannelId;
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if (s_RegisteredChannels.ContainsKey(channelId))
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{
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throw new UnityAgentsException(
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$"A side channel with id {channelId} is already registered. " +
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"You cannot register multiple side channels of the same id.");
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}
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// Process any messages that we've already received for this channel ID.
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var numMessages = s_CachedMessages.Count;
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for (var i = 0; i < numMessages; i++)
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{
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var cachedMessage = s_CachedMessages.Dequeue();
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if (channelId == cachedMessage.ChannelId)
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{
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sideChannel.ProcessMessage(cachedMessage.Message);
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}
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else
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{
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s_CachedMessages.Enqueue(cachedMessage);
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}
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}
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s_RegisteredChannels.Add(channelId, sideChannel);
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}
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/// <summary>
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/// Unregister a side channel to stop sending and receiving messages. This method is
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/// available for environments that have custom side channels. All built-in side
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/// channels within the ML-Agents Toolkit are managed internally and do not need to
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/// be explicitly registered/unregistered. Unregistering a side channel that has already
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/// been unregistered (or never registered in the first place) has no negative side effects.
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/// Note that unregistering a side channel may not stop the Python side
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/// from sending messages, but it does mean that sent messages with not result in a call
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/// to <see cref="SideChannel.OnMessageReceived(IncomingMessage)"/>. Furthermore,
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/// those messages will not be buffered and will, in essence, be lost.
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/// </summary>
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/// <param name="sideChannel">The side channel to unregister.</param>
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public static void UnregisterSideChannel(SideChannel sideChannel)
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{
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if (s_RegisteredChannels.ContainsKey(sideChannel.ChannelId))
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{
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s_RegisteredChannels.Remove(sideChannel.ChannelId);
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}
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}
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/// <summary>
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/// Unregisters all the side channels from the communicator.
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/// </summary>
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internal static void UnregisterAllSideChannels()
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{
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s_RegisteredChannels = new Dictionary<Guid, SideChannel>();
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}
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/// <summary>
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/// Returns the SideChannel of Type T if there is one registered, or null if it doesn't.
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/// If there are multiple SideChannels of the same type registered, the returned instance is arbitrary.
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <returns></returns>
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internal static T GetSideChannel<T>() where T : SideChannel
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{
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foreach (var sc in s_RegisteredChannels.Values)
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{
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if (sc.GetType() == typeof(T))
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{
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return (T)sc;
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}
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}
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return null;
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}
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/// <summary>
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/// Grabs the messages that the registered side channels will send to Python at the current step
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/// into a singe byte array.
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/// </summary>
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/// <returns></returns>
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internal static byte[] GetSideChannelMessage()
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{
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return GetSideChannelMessage(s_RegisteredChannels);
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}
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/// <summary>
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/// Grabs the messages that the registered side channels will send to Python at the current step
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/// into a singe byte array.
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/// </summary>
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/// <param name="sideChannels"> A dictionary of channel type to channel.</param>
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/// <returns></returns>
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internal static byte[] GetSideChannelMessage(Dictionary<Guid, SideChannel> sideChannels)
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{
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using (var memStream = new MemoryStream())
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{
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using (var binaryWriter = new BinaryWriter(memStream))
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{
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foreach (var sideChannel in sideChannels.Values)
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{
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var messageList = sideChannel.MessageQueue;
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foreach (var message in messageList)
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{
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binaryWriter.Write(sideChannel.ChannelId.ToByteArray());
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binaryWriter.Write(message.Length);
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binaryWriter.Write(message);
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}
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sideChannel.MessageQueue.Clear();
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}
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return memStream.ToArray();
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}
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}
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}
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/// <summary>
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/// Separates the data received from Python into individual messages for each registered side channel.
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/// </summary>
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/// <param name="dataReceived">The byte array of data received from Python.</param>
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internal static void ProcessSideChannelData(byte[] dataReceived)
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{
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ProcessSideChannelData(s_RegisteredChannels, dataReceived);
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}
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/// <summary>
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/// Separates the data received from Python into individual messages for each registered side channel.
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/// </summary>
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/// <param name="sideChannels">A dictionary of channel type to channel.</param>
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/// <param name="dataReceived">The byte array of data received from Python.</param>
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internal static void ProcessSideChannelData(Dictionary<Guid, SideChannel> sideChannels, byte[] dataReceived)
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{
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while (s_CachedMessages.Count != 0)
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{
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var cachedMessage = s_CachedMessages.Dequeue();
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if (sideChannels.ContainsKey(cachedMessage.ChannelId))
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{
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sideChannels[cachedMessage.ChannelId].ProcessMessage(cachedMessage.Message);
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}
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else
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{
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Debug.Log(string.Format(
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"Unknown side channel data received. Channel Id is "
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+ ": {0}", cachedMessage.ChannelId));
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}
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}
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if (dataReceived.Length == 0)
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{
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return;
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}
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using (var memStream = new MemoryStream(dataReceived))
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{
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using (var binaryReader = new BinaryReader(memStream))
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{
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while (memStream.Position < memStream.Length)
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{
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Guid channelId = Guid.Empty;
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byte[] message = null;
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try
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{
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channelId = new Guid(binaryReader.ReadBytes(16));
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var messageLength = binaryReader.ReadInt32();
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message = binaryReader.ReadBytes(messageLength);
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}
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catch (Exception ex)
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{
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throw new UnityAgentsException(
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"There was a problem reading a message in a SideChannel. Please make sure the " +
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"version of MLAgents in Unity is compatible with the Python version. Original error : "
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+ ex.Message);
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}
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if (sideChannels.ContainsKey(channelId))
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{
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sideChannels[channelId].ProcessMessage(message);
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}
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else
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{
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// Don't recognize this ID, but cache it in case the SideChannel that can handle
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// it is registered before the next call to ProcessSideChannelData.
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s_CachedMessages.Enqueue(new CachedSideChannelMessage
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{
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ChannelId = channelId,
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Message = message
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});
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}
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}
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}
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}
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}
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}
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/// <summary>
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/// Deprecated, use <see cref="SideChannelManager"/> instead.
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/// </summary>
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[Obsolete("Use SideChannelManager instead.")]
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public static class SideChannelsManager
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{
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/// <summary>
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/// Deprecated, use <see cref="SideChannelManager.RegisterSideChannel"/> instead.
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/// </summary>
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/// <param name="sideChannel"></param>
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public static void RegisterSideChannel(SideChannel sideChannel)
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{
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SideChannelManager.RegisterSideChannel(sideChannel);
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}
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/// <summary>
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/// Deprecated, use <see cref="SideChannelManager.UnregisterSideChannel"/> instead.
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/// </summary>
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/// <param name="sideChannel"></param>
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public static void UnregisterSideChannel(SideChannel sideChannel)
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{
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SideChannelManager.UnregisterSideChannel(sideChannel);
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}
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}
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}
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