您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
145 行
5.1 KiB
145 行
5.1 KiB
#if UNITY_2020_1_OR_NEWER
|
|
using UnityEngine;
|
|
using NUnit.Framework;
|
|
using Unity.MLAgents.Extensions.Sensors;
|
|
|
|
|
|
namespace Unity.MLAgents.Extensions.Tests.Sensors
|
|
{
|
|
|
|
public class ArticulationBodySensorTests
|
|
{
|
|
[Test]
|
|
public void TestNullRootBody()
|
|
{
|
|
var gameObj = new GameObject();
|
|
|
|
var sensorComponent = gameObj.AddComponent<ArticulationBodySensorComponent>();
|
|
var sensor = sensorComponent.CreateSensor();
|
|
SensorTestHelper.CompareObservation(sensor, new float[0]);
|
|
}
|
|
|
|
[Test]
|
|
public void TestSingleBody()
|
|
{
|
|
var gameObj = new GameObject();
|
|
var articulationBody = gameObj.AddComponent<ArticulationBody>();
|
|
var sensorComponent = gameObj.AddComponent<ArticulationBodySensorComponent>();
|
|
sensorComponent.RootBody = articulationBody;
|
|
sensorComponent.Settings = new PhysicsSensorSettings
|
|
{
|
|
UseModelSpaceLinearVelocity = true,
|
|
UseLocalSpaceTranslations = true,
|
|
UseLocalSpaceRotations = true
|
|
};
|
|
|
|
var sensor = sensorComponent.CreateSensor();
|
|
sensor.Update();
|
|
var expected = new[]
|
|
{
|
|
0f, 0f, 0f, // ModelSpaceLinearVelocity
|
|
0f, 0f, 0f, // LocalSpaceTranslations
|
|
0f, 0f, 0f, 1f // LocalSpaceRotations
|
|
};
|
|
SensorTestHelper.CompareObservation(sensor, expected);
|
|
Assert.AreEqual(expected.Length, sensorComponent.GetObservationShape()[0]);
|
|
}
|
|
|
|
[Test]
|
|
public void TestBodiesWithJoint()
|
|
{
|
|
var rootObj = new GameObject();
|
|
var rootArticBody = rootObj.AddComponent<ArticulationBody>();
|
|
|
|
var middleGamObj = new GameObject();
|
|
var middleArticBody = middleGamObj.AddComponent<ArticulationBody>();
|
|
middleArticBody.AddForce(new Vector3(0f, 1f, 0f));
|
|
middleGamObj.transform.SetParent(rootObj.transform);
|
|
middleGamObj.transform.localPosition = new Vector3(13.37f, 0f, 0f);
|
|
middleArticBody.jointType = ArticulationJointType.RevoluteJoint;
|
|
|
|
var leafGameObj = new GameObject();
|
|
var leafArticBody = leafGameObj.AddComponent<ArticulationBody>();
|
|
leafGameObj.transform.SetParent(middleGamObj.transform);
|
|
leafGameObj.transform.localPosition = new Vector3(4.2f, 0f, 0f);
|
|
leafArticBody.jointType = ArticulationJointType.PrismaticJoint;
|
|
leafArticBody.linearLockZ = ArticulationDofLock.LimitedMotion;
|
|
leafArticBody.zDrive = new ArticulationDrive
|
|
{
|
|
lowerLimit = -3,
|
|
upperLimit = 1
|
|
};
|
|
|
|
|
|
#if UNITY_2020_2_OR_NEWER
|
|
// ArticulationBody.velocity is read-only in 2020.1
|
|
rootArticBody.velocity = new Vector3(1f, 0f, 0f);
|
|
middleArticBody.velocity = new Vector3(0f, 1f, 0f);
|
|
leafArticBody.velocity = new Vector3(0f, 0f, 1f);
|
|
#endif
|
|
|
|
var sensorComponent = rootObj.AddComponent<ArticulationBodySensorComponent>();
|
|
sensorComponent.RootBody = rootArticBody;
|
|
sensorComponent.Settings = new PhysicsSensorSettings
|
|
{
|
|
UseModelSpaceTranslations = true,
|
|
UseLocalSpaceTranslations = true,
|
|
#if UNITY_2020_2_OR_NEWER
|
|
UseLocalSpaceLinearVelocity = true
|
|
#endif
|
|
};
|
|
|
|
var sensor = sensorComponent.CreateSensor();
|
|
sensor.Update();
|
|
var expected = new[]
|
|
{
|
|
// Model space
|
|
0f, 0f, 0f, // Root pos
|
|
13.37f, 0f, 0f, // Middle pos
|
|
leafGameObj.transform.position.x, 0f, 0f, // Leaf pos
|
|
|
|
// Local space
|
|
0f, 0f, 0f, // Root pos
|
|
#if UNITY_2020_2_OR_NEWER
|
|
0f, 0f, 0f, // Root vel
|
|
#endif
|
|
|
|
13.37f, 0f, 0f, // Attached pos
|
|
#if UNITY_2020_2_OR_NEWER
|
|
-1f, 1f, 0f, // Attached vel
|
|
#endif
|
|
|
|
4.2f, 0f, 0f, // Leaf pos
|
|
#if UNITY_2020_2_OR_NEWER
|
|
0f, -1f, 1f // Leaf vel
|
|
#endif
|
|
};
|
|
SensorTestHelper.CompareObservation(sensor, expected);
|
|
Assert.AreEqual(expected.Length, sensorComponent.GetObservationShape()[0]);
|
|
|
|
// Update the settings to only process joint observations
|
|
sensorComponent.Settings = new PhysicsSensorSettings
|
|
{
|
|
UseJointForces = true,
|
|
UseJointPositionsAndAngles = true,
|
|
};
|
|
|
|
sensor = sensorComponent.CreateSensor();
|
|
sensor.Update();
|
|
|
|
expected = new[]
|
|
{
|
|
// revolute
|
|
0f, 1f, // joint1.position (sin and cos)
|
|
0f, // joint1.force
|
|
|
|
// prismatic
|
|
0.5f, // joint2.position (interpolate between limits)
|
|
0f, // joint2.force
|
|
};
|
|
SensorTestHelper.CompareObservation(sensor, expected);
|
|
Assert.AreEqual(expected.Length, sensorComponent.GetObservationShape()[0]);
|
|
}
|
|
}
|
|
}
|
|
#endif // #if UNITY_2020_1_OR_NEWER
|