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com.unity.ml-agents_1.0.0
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v0.1
ml-agents/ml-agents
GitHub
7f0bb6bd
Yamato inference tests (#4066)
* better errors for missing constants * run inference in yamato after training * add extension * debug subprocess args * fix exe path * search for executable * fix dumb bug * -batchmode * fail if inference fails * install tf2onnx on yamato * allow onnx for overrides (expect to fail now) * enable logs * fix commandline arg * catch exception from SetModel and exit * cleanup error message * model artifacts, logs as artifacts, fix pip * don't run onnx * cleanup and comment * update extension handling |
4 年前 | |
---|---|---|
.. | ||
mlagents | Merge pull request #4134 from Unity-Technologies/develop-removebrainnamepolicy | 5 年前 |
tests | Yamato inference tests (#4066) | 4 年前 |
README.md | [refactor] Store and restore state along with checkpoints (#4025) | 5 年前 |
setup.py | [refactor] Structure configuration files into classes (#3936) | 5 年前 |
README.md
Unity ML-Agents Trainers
The mlagents
Python package is part of the
ML-Agents Toolkit. mlagents
provides a set of reinforcement and imitation learning algorithms designed to be
used with Unity environments. The algorithms interface with the Python API
provided by the mlagents_envs
package. See here for
more information on mlagents_envs
.
The algorithms can be accessed using the: mlagents-learn
access point. See
here for more information on using this
package.
Installation
Install the mlagents
package with:
pip3 install mlagents
Usage & More Information
For more information on the ML-Agents Toolkit and how to instrument a Unity scene with the ML-Agents SDK, check out the main ML-Agents Toolkit documentation.
Limitations
mlagents
does not yet explicitly support multi-agent scenarios so training cooperative behavior among different agents is not stable.- Resuming self-play from a checkpoint resets the reported ELO to the default value.