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130 行
4.5 KiB
130 行
4.5 KiB
using UnityEngine;
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using UnityEngine.UI;
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using Unity.MLAgents;
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using Unity.MLAgents.Actuators;
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using Unity.MLAgents.Sensors;
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public class TennisAgent : Agent
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{
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[Header("Specific to Tennis")]
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public GameObject ball;
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public bool invertX;
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public int score;
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public GameObject myArea;
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public float angle;
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public float scale;
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Text m_TextComponent;
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Rigidbody m_AgentRb;
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Rigidbody m_BallRb;
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float m_InvertMult;
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EnvironmentParameters m_ResetParams;
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// Looks for the scoreboard based on the name of the gameObjects.
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// Do not modify the names of the Score GameObjects
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const string k_CanvasName = "Canvas";
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const string k_ScoreBoardAName = "ScoreA";
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const string k_ScoreBoardBName = "ScoreB";
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public override void Initialize()
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{
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m_AgentRb = GetComponent<Rigidbody>();
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m_BallRb = ball.GetComponent<Rigidbody>();
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var canvas = GameObject.Find(k_CanvasName);
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GameObject scoreBoard;
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m_ResetParams = Academy.Instance.EnvironmentParameters;
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if (invertX)
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{
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scoreBoard = canvas.transform.Find(k_ScoreBoardBName).gameObject;
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}
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else
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{
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scoreBoard = canvas.transform.Find(k_ScoreBoardAName).gameObject;
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}
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m_TextComponent = scoreBoard.GetComponent<Text>();
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SetResetParameters();
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}
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public override void CollectObservations(VectorSensor sensor)
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{
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sensor.AddObservation(m_InvertMult * (transform.position.x - myArea.transform.position.x));
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sensor.AddObservation(transform.position.y - myArea.transform.position.y);
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sensor.AddObservation(m_InvertMult * m_AgentRb.velocity.x);
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sensor.AddObservation(m_AgentRb.velocity.y);
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sensor.AddObservation(m_InvertMult * (ball.transform.position.x - myArea.transform.position.x));
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sensor.AddObservation(ball.transform.position.y - myArea.transform.position.y);
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sensor.AddObservation(m_InvertMult * m_BallRb.velocity.x);
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sensor.AddObservation(m_BallRb.velocity.y);
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sensor.AddObservation(m_InvertMult * gameObject.transform.rotation.z);
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}
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public override void OnActionReceived(ActionBuffers actionBuffers)
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{
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var continuousActions = actionBuffers.ContinuousActions;
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var moveX = Mathf.Clamp(continuousActions[0], -1f, 1f) * m_InvertMult;
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var moveY = Mathf.Clamp(continuousActions[1], -1f, 1f);
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var rotate = Mathf.Clamp(continuousActions[2], -1f, 1f) * m_InvertMult;
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if (moveY > 0.5 && transform.position.y - transform.parent.transform.position.y < -1.5f)
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{
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m_AgentRb.velocity = new Vector3(m_AgentRb.velocity.x, 7f, 0f);
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}
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m_AgentRb.velocity = new Vector3(moveX * 30f, m_AgentRb.velocity.y, 0f);
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m_AgentRb.transform.rotation = Quaternion.Euler(0f, -180f, 55f * rotate + m_InvertMult * 90f);
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if (invertX && transform.position.x - transform.parent.transform.position.x < -m_InvertMult ||
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!invertX && transform.position.x - transform.parent.transform.position.x > -m_InvertMult)
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{
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transform.position = new Vector3(-m_InvertMult + transform.parent.transform.position.x,
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transform.position.y,
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transform.position.z);
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}
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m_TextComponent.text = score.ToString();
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}
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public override void Heuristic(in ActionBuffers actionsOut)
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{
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var continuousActionsOut = actionsOut.ContinuousActions;
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continuousActionsOut[0] = Input.GetAxis("Horizontal"); // Racket Movement
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continuousActionsOut[1] = Input.GetKey(KeyCode.Space) ? 1f : 0f; // Racket Jumping
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continuousActionsOut[2] = Input.GetAxis("Vertical"); // Racket Rotation
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}
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public override void OnEpisodeBegin()
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{
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m_InvertMult = invertX ? -1f : 1f;
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transform.position = new Vector3(-m_InvertMult * Random.Range(6f, 8f), -1.5f, -1.8f) + transform.parent.transform.position;
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m_AgentRb.velocity = new Vector3(0f, 0f, 0f);
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SetResetParameters();
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}
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public void SetRacket()
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{
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angle = m_ResetParams.GetWithDefault("angle", 55);
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gameObject.transform.eulerAngles = new Vector3(
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gameObject.transform.eulerAngles.x,
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gameObject.transform.eulerAngles.y,
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m_InvertMult * angle
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);
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}
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public void SetBall()
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{
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scale = m_ResetParams.GetWithDefault("scale", .5f);
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ball.transform.localScale = new Vector3(scale, scale, scale);
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}
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public void SetResetParameters()
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{
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SetRacket();
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SetBall();
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}
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}
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