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116 行
3.2 KiB
116 行
3.2 KiB
using System;
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using System.Linq;
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using UnityEngine;
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using Random = UnityEngine.Random;
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using Unity.MLAgents;
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using Unity.MLAgents.Actuators;
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using Unity.MLAgents.Sensors;
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public class PyramidAgent : Agent
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{
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public GameObject area;
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PyramidArea m_MyArea;
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Rigidbody m_AgentRb;
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PyramidSwitch m_SwitchLogic;
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public GameObject areaSwitch;
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public bool useVectorObs;
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public override void Initialize()
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{
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m_AgentRb = GetComponent<Rigidbody>();
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m_MyArea = area.GetComponent<PyramidArea>();
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m_SwitchLogic = areaSwitch.GetComponent<PyramidSwitch>();
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}
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public override void CollectObservations(VectorSensor sensor)
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{
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if (useVectorObs)
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{
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sensor.AddObservation(m_SwitchLogic.GetState());
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sensor.AddObservation(transform.InverseTransformDirection(m_AgentRb.velocity));
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}
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}
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public void MoveAgent(ActionSegment<int> act)
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{
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var dirToGo = Vector3.zero;
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var rotateDir = Vector3.zero;
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var action = act[0];
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switch (action)
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{
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case 1:
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dirToGo = transform.forward * 1f;
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break;
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case 2:
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dirToGo = transform.forward * -1f;
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break;
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case 3:
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rotateDir = transform.up * 1f;
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break;
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case 4:
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rotateDir = transform.up * -1f;
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break;
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}
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transform.Rotate(rotateDir, Time.deltaTime * 200f);
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m_AgentRb.AddForce(dirToGo * 2f, ForceMode.VelocityChange);
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}
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public override void OnActionReceived(ActionBuffers actionBuffers)
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{
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AddReward(-1f / MaxStep);
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MoveAgent(actionBuffers.DiscreteActions);
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}
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public override void Heuristic(in ActionBuffers actionsOut)
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{
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var discreteActionsOut = actionsOut.DiscreteActions;
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discreteActionsOut[0] = 0;
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if (Input.GetKey(KeyCode.D))
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{
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discreteActionsOut[0] = 3;
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}
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else if (Input.GetKey(KeyCode.W))
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{
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discreteActionsOut[0] = 1;
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}
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else if (Input.GetKey(KeyCode.A))
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{
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discreteActionsOut[0] = 4;
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}
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else if (Input.GetKey(KeyCode.S))
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{
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discreteActionsOut[0] = 2;
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}
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}
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public override void OnEpisodeBegin()
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{
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var enumerable = Enumerable.Range(0, 9).OrderBy(x => Guid.NewGuid()).Take(9);
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var items = enumerable.ToArray();
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m_MyArea.CleanPyramidArea();
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m_AgentRb.velocity = Vector3.zero;
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m_MyArea.PlaceObject(gameObject, items[0]);
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transform.rotation = Quaternion.Euler(new Vector3(0f, Random.Range(0, 360)));
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m_SwitchLogic.ResetSwitch(items[1], items[2]);
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m_MyArea.CreateStonePyramid(1, items[3]);
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m_MyArea.CreateStonePyramid(1, items[4]);
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m_MyArea.CreateStonePyramid(1, items[5]);
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m_MyArea.CreateStonePyramid(1, items[6]);
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m_MyArea.CreateStonePyramid(1, items[7]);
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m_MyArea.CreateStonePyramid(1, items[8]);
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}
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void OnCollisionEnter(Collision collision)
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{
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if (collision.gameObject.CompareTag("goal"))
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{
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SetReward(2f);
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EndEpisode();
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}
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}
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}
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