您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
115 行
3.7 KiB
115 行
3.7 KiB
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using System.Linq;
|
|
using Unity.MLAgents;
|
|
|
|
|
|
public class GridArea : MonoBehaviour
|
|
{
|
|
[HideInInspector]
|
|
public List<GameObject> actorObjs;
|
|
[HideInInspector]
|
|
public int[] players;
|
|
|
|
public GameObject trueAgent;
|
|
|
|
Camera m_AgentCam;
|
|
|
|
public GameObject goalPref;
|
|
public GameObject pitPref;
|
|
GameObject[] m_Objects;
|
|
|
|
GameObject m_Plane;
|
|
GameObject m_Sn;
|
|
GameObject m_Ss;
|
|
GameObject m_Se;
|
|
GameObject m_Sw;
|
|
|
|
Vector3 m_InitialPosition;
|
|
|
|
EnvironmentParameters m_ResetParams;
|
|
|
|
public void Start()
|
|
{
|
|
m_ResetParams = Academy.Instance.EnvironmentParameters;
|
|
|
|
m_Objects = new[] { goalPref, pitPref };
|
|
|
|
m_AgentCam = transform.Find("agentCam").GetComponent<Camera>();
|
|
|
|
actorObjs = new List<GameObject>();
|
|
|
|
var sceneTransform = transform.Find("scene");
|
|
|
|
m_Plane = sceneTransform.Find("Plane").gameObject;
|
|
m_Sn = sceneTransform.Find("sN").gameObject;
|
|
m_Ss = sceneTransform.Find("sS").gameObject;
|
|
m_Sw = sceneTransform.Find("sW").gameObject;
|
|
m_Se = sceneTransform.Find("sE").gameObject;
|
|
m_InitialPosition = transform.position;
|
|
}
|
|
|
|
void SetEnvironment()
|
|
{
|
|
transform.position = m_InitialPosition * (m_ResetParams.GetWithDefault("gridSize", 5f) + 1);
|
|
var playersList = new List<int>();
|
|
|
|
for (var i = 0; i < (int)m_ResetParams.GetWithDefault("numObstacles", 1); i++)
|
|
{
|
|
playersList.Add(1);
|
|
}
|
|
|
|
for (var i = 0; i < (int)m_ResetParams.GetWithDefault("numGoals", 1f); i++)
|
|
{
|
|
playersList.Add(0);
|
|
}
|
|
players = playersList.ToArray();
|
|
|
|
var gridSize = (int)m_ResetParams.GetWithDefault("gridSize", 5f);
|
|
m_Plane.transform.localScale = new Vector3(gridSize / 10.0f, 1f, gridSize / 10.0f);
|
|
m_Plane.transform.localPosition = new Vector3((gridSize - 1) / 2f, -0.5f, (gridSize - 1) / 2f);
|
|
m_Sn.transform.localScale = new Vector3(1, 1, gridSize + 2);
|
|
m_Ss.transform.localScale = new Vector3(1, 1, gridSize + 2);
|
|
m_Sn.transform.localPosition = new Vector3((gridSize - 1) / 2f, 0.0f, gridSize);
|
|
m_Ss.transform.localPosition = new Vector3((gridSize - 1) / 2f, 0.0f, -1);
|
|
m_Se.transform.localScale = new Vector3(1, 1, gridSize + 2);
|
|
m_Sw.transform.localScale = new Vector3(1, 1, gridSize + 2);
|
|
m_Se.transform.localPosition = new Vector3(gridSize, 0.0f, (gridSize - 1) / 2f);
|
|
m_Sw.transform.localPosition = new Vector3(-1, 0.0f, (gridSize - 1) / 2f);
|
|
|
|
m_AgentCam.orthographicSize = (gridSize) / 2f;
|
|
m_AgentCam.transform.localPosition = new Vector3((gridSize - 1) / 2f, gridSize + 1f, (gridSize - 1) / 2f);
|
|
}
|
|
|
|
public void AreaReset()
|
|
{
|
|
var gridSize = (int)m_ResetParams.GetWithDefault("gridSize", 5f);
|
|
foreach (var actor in actorObjs)
|
|
{
|
|
DestroyImmediate(actor);
|
|
}
|
|
SetEnvironment();
|
|
|
|
actorObjs.Clear();
|
|
|
|
var numbers = new HashSet<int>();
|
|
while (numbers.Count < players.Length + 1)
|
|
{
|
|
numbers.Add(Random.Range(0, gridSize * gridSize));
|
|
}
|
|
var numbersA = numbers.ToArray();
|
|
|
|
for (var i = 0; i < players.Length; i++)
|
|
{
|
|
var x = (numbersA[i]) / gridSize;
|
|
var y = (numbersA[i]) % gridSize;
|
|
var actorObj = Instantiate(m_Objects[players[i]], transform);
|
|
actorObj.transform.localPosition = new Vector3(x, -0.25f, y);
|
|
actorObjs.Add(actorObj);
|
|
}
|
|
|
|
var xA = (numbersA[players.Length]) / gridSize;
|
|
var yA = (numbersA[players.Length]) % gridSize;
|
|
trueAgent.transform.localPosition = new Vector3(xA, -0.25f, yA);
|
|
}
|
|
}
|