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493 行
18 KiB
493 行
18 KiB
"""
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Python Environment API for the ML-Agents toolkit
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The aim of this API is to expose Agents evolving in a simulation
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to perform reinforcement learning on.
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This API supports multi-agent scenarios and groups similar Agents (same
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observations, actions spaces and behavior) together. These groups of Agents are
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identified by their BehaviorName.
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For performance reasons, the data of each group of agents is processed in a
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batched manner. Agents are identified by a unique AgentId identifier that
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allows tracking of Agents across simulation steps. Note that there is no
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guarantee that the number or order of the Agents in the state will be
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consistent across simulation steps.
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A simulation steps corresponds to moving the simulation forward until at least
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one agent in the simulation sends its observations to Python again. Since
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Agents can request decisions at different frequencies, a simulation step does
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not necessarily correspond to a fixed simulation time increment.
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"""
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from abc import ABC, abstractmethod
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from collections.abc import Mapping
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from typing import (
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List,
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NamedTuple,
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Tuple,
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Optional,
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Dict,
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Iterator,
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Any,
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Mapping as MappingType,
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)
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import numpy as np
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from mlagents_envs.exception import UnityActionException
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AgentId = int
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BehaviorName = str
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class DecisionStep(NamedTuple):
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"""
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Contains the data a single Agent collected since the last
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simulation step.
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- obs is a list of numpy arrays observations collected by the agent.
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- reward is a float. Corresponds to the rewards collected by the agent
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since the last simulation step.
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- agent_id is an int and an unique identifier for the corresponding Agent.
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- action_mask is an optional list of one dimensional array of booleans.
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Only available in multi-discrete action space type.
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Each array corresponds to an action branch. Each array contains a mask
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for each action of the branch. If true, the action is not available for
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the agent during this simulation step.
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"""
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obs: List[np.ndarray]
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reward: float
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agent_id: AgentId
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action_mask: Optional[List[np.ndarray]]
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class DecisionSteps(Mapping):
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"""
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Contains the data a batch of similar Agents collected since the last
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simulation step. Note that all Agents do not necessarily have new
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information to send at each simulation step. Therefore, the ordering of
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agents and the batch size of the DecisionSteps are not fixed across
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simulation steps.
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- obs is a list of numpy arrays observations collected by the batch of
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agent. Each obs has one extra dimension compared to DecisionStep: the
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first dimension of the array corresponds to the batch size of the batch.
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- reward is a float vector of length batch size. Corresponds to the
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rewards collected by each agent since the last simulation step.
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- agent_id is an int vector of length batch size containing unique
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identifier for the corresponding Agent. This is used to track Agents
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across simulation steps.
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- action_mask is an optional list of two dimensional array of booleans.
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Only available in multi-discrete action space type.
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Each array corresponds to an action branch. The first dimension of each
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array is the batch size and the second contains a mask for each action of
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the branch. If true, the action is not available for the agent during
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this simulation step.
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"""
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def __init__(self, obs, reward, agent_id, action_mask):
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self.obs: List[np.ndarray] = obs
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self.reward: np.ndarray = reward
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self.agent_id: np.ndarray = agent_id
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self.action_mask: Optional[List[np.ndarray]] = action_mask
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self._agent_id_to_index: Optional[Dict[AgentId, int]] = None
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@property
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def agent_id_to_index(self) -> Dict[AgentId, int]:
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"""
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:returns: A Dict that maps agent_id to the index of those agents in
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this DecisionSteps.
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"""
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if self._agent_id_to_index is None:
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self._agent_id_to_index = {}
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for a_idx, a_id in enumerate(self.agent_id):
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self._agent_id_to_index[a_id] = a_idx
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return self._agent_id_to_index
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def __len__(self) -> int:
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return len(self.agent_id)
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def __getitem__(self, agent_id: AgentId) -> DecisionStep:
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"""
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returns the DecisionStep for a specific agent.
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:param agent_id: The id of the agent
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:returns: The DecisionStep
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"""
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if agent_id not in self.agent_id_to_index:
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raise KeyError(f"agent_id {agent_id} is not present in the DecisionSteps")
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agent_index = self._agent_id_to_index[agent_id] # type: ignore
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agent_obs = []
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for batched_obs in self.obs:
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agent_obs.append(batched_obs[agent_index])
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agent_mask = None
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if self.action_mask is not None:
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agent_mask = []
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for mask in self.action_mask:
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agent_mask.append(mask[agent_index])
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return DecisionStep(
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obs=agent_obs,
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reward=self.reward[agent_index],
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agent_id=agent_id,
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action_mask=agent_mask,
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)
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def __iter__(self) -> Iterator[Any]:
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yield from self.agent_id
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@staticmethod
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def empty(spec: "BehaviorSpec") -> "DecisionSteps":
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"""
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Returns an empty DecisionSteps.
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:param spec: The BehaviorSpec for the DecisionSteps
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"""
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obs: List[np.ndarray] = []
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for shape in spec.observation_shapes:
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obs += [np.zeros((0,) + shape, dtype=np.float32)]
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return DecisionSteps(
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obs=obs,
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reward=np.zeros(0, dtype=np.float32),
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agent_id=np.zeros(0, dtype=np.int32),
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action_mask=None,
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)
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class TerminalStep(NamedTuple):
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"""
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Contains the data a single Agent collected when its episode ended.
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- obs is a list of numpy arrays observations collected by the agent.
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- reward is a float. Corresponds to the rewards collected by the agent
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since the last simulation step.
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- interrupted is a bool. Is true if the Agent was interrupted since the last
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decision step. For example, if the Agent reached the maximum number of steps for
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the episode.
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- agent_id is an int and an unique identifier for the corresponding Agent.
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"""
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obs: List[np.ndarray]
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reward: float
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interrupted: bool
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agent_id: AgentId
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class TerminalSteps(Mapping):
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"""
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Contains the data a batch of Agents collected when their episode
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terminated. All Agents present in the TerminalSteps have ended their
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episode.
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- obs is a list of numpy arrays observations collected by the batch of
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agent. Each obs has one extra dimension compared to DecisionStep: the
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first dimension of the array corresponds to the batch size of the batch.
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- reward is a float vector of length batch size. Corresponds to the
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rewards collected by each agent since the last simulation step.
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- interrupted is an array of booleans of length batch size. Is true if the
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associated Agent was interrupted since the last decision step. For example, if the
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Agent reached the maximum number of steps for the episode.
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- agent_id is an int vector of length batch size containing unique
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identifier for the corresponding Agent. This is used to track Agents
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across simulation steps.
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"""
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def __init__(self, obs, reward, interrupted, agent_id):
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self.obs: List[np.ndarray] = obs
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self.reward: np.ndarray = reward
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self.interrupted: np.ndarray = interrupted
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self.agent_id: np.ndarray = agent_id
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self._agent_id_to_index: Optional[Dict[AgentId, int]] = None
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@property
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def agent_id_to_index(self) -> Dict[AgentId, int]:
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"""
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:returns: A Dict that maps agent_id to the index of those agents in
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this TerminalSteps.
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"""
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if self._agent_id_to_index is None:
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self._agent_id_to_index = {}
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for a_idx, a_id in enumerate(self.agent_id):
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self._agent_id_to_index[a_id] = a_idx
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return self._agent_id_to_index
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def __len__(self) -> int:
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return len(self.agent_id)
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def __getitem__(self, agent_id: AgentId) -> TerminalStep:
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"""
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returns the TerminalStep for a specific agent.
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:param agent_id: The id of the agent
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:returns: obs, reward, done, agent_id and optional action mask for a
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specific agent
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"""
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if agent_id not in self.agent_id_to_index:
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raise KeyError(f"agent_id {agent_id} is not present in the TerminalSteps")
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agent_index = self._agent_id_to_index[agent_id] # type: ignore
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agent_obs = []
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for batched_obs in self.obs:
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agent_obs.append(batched_obs[agent_index])
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return TerminalStep(
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obs=agent_obs,
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reward=self.reward[agent_index],
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interrupted=self.interrupted[agent_index],
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agent_id=agent_id,
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)
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def __iter__(self) -> Iterator[Any]:
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yield from self.agent_id
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@staticmethod
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def empty(spec: "BehaviorSpec") -> "TerminalSteps":
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"""
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Returns an empty TerminalSteps.
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:param spec: The BehaviorSpec for the TerminalSteps
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"""
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obs: List[np.ndarray] = []
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for shape in spec.observation_shapes:
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obs += [np.zeros((0,) + shape, dtype=np.float32)]
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return TerminalSteps(
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obs=obs,
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reward=np.zeros(0, dtype=np.float32),
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interrupted=np.zeros(0, dtype=np.bool),
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agent_id=np.zeros(0, dtype=np.int32),
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)
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class ActionTuple:
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"""
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An object whose fields correspond to actions of different types.
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Continuous and discrete actions are numpy arrays of type float32 and
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int32, respectively and are type checked on construction.
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Dimensions are of (n_agents, continuous_size) and (n_agents, discrete_size),
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respectively.
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"""
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def __init__(
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self,
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continuous: Optional[np.ndarray] = None,
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discrete: Optional[np.ndarray] = None,
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):
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if continuous is not None and continuous.dtype != np.float32:
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continuous = continuous.astype(np.float32, copy=False)
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self._continuous = continuous
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if discrete is not None and discrete.dtype != np.int32:
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discrete = discrete.astype(np.int32, copy=False)
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self._discrete = discrete
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@property
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def continuous(self) -> np.ndarray:
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return self._continuous
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@property
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def discrete(self) -> np.ndarray:
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return self._discrete
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class ActionSpec(NamedTuple):
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"""
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A NamedTuple containing utility functions and information about the action spaces
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for a group of Agents under the same behavior.
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- num_continuous_actions is an int corresponding to the number of floats which
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constitute the action.
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- discrete_branch_sizes is a Tuple of int where each int corresponds to
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the number of discrete actions available to the agent on an independent action branch.
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"""
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continuous_size: int
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discrete_branches: Tuple[int, ...]
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def __eq__(self, other):
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return (
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self.continuous_size == other.continuous_size
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and self.discrete_branches == other.discrete_branches
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)
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def __str__(self):
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return f"Continuous: {self.continuous_size}, Discrete: {self.discrete_branches}"
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# For backwards compatibility
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def is_discrete(self) -> bool:
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"""
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Returns true if this Behavior uses discrete actions
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"""
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return self.discrete_size > 0 and self.continuous_size == 0
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# For backwards compatibility
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def is_continuous(self) -> bool:
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"""
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Returns true if this Behavior uses continuous actions
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"""
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return self.discrete_size == 0 and self.continuous_size > 0
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@property
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def discrete_size(self) -> int:
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"""
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Returns a an int corresponding to the number of discrete branches.
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"""
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return len(self.discrete_branches)
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def empty_action(self, n_agents: int) -> ActionTuple:
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"""
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Generates ActionTuple corresponding to an empty action (all zeros)
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for a number of agents.
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:param n_agents: The number of agents that will have actions generated
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"""
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continuous = np.zeros((n_agents, self.continuous_size), dtype=np.float32)
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discrete = np.zeros((n_agents, self.discrete_size), dtype=np.int32)
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return ActionTuple(continuous, discrete)
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def random_action(self, n_agents: int) -> ActionTuple:
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"""
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Generates ActionTuple corresponding to a random action (either discrete
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or continuous) for a number of agents.
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:param n_agents: The number of agents that will have actions generated
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"""
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continuous = np.random.uniform(
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low=-1.0, high=1.0, size=(n_agents, self.continuous_size)
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)
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discrete = np.zeros((n_agents, self.discrete_size), dtype=np.int32)
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if self.discrete_size > 0:
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discrete = np.column_stack(
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[
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np.random.randint(
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0,
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self.discrete_branches[i], # type: ignore
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size=(n_agents),
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dtype=np.int32,
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)
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for i in range(self.discrete_size)
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]
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)
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return ActionTuple(continuous, discrete)
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def _validate_action(
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self, actions: ActionTuple, n_agents: int, name: str
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) -> ActionTuple:
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"""
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Validates that action has the correct action dim
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for the correct number of agents and ensures the type.
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"""
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_expected_shape = (n_agents, self.continuous_size)
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if self.continuous_size > 0 and actions.continuous.shape != _expected_shape:
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raise UnityActionException(
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f"The behavior {name} needs a continuous input of dimension "
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f"{_expected_shape} for (<number of agents>, <action size>) but "
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f"received input of dimension {actions.continuous.shape}"
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)
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_expected_shape = (n_agents, self.discrete_size)
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if self.discrete_size > 0 and actions.discrete.shape != _expected_shape:
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raise UnityActionException(
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f"The behavior {name} needs a discrete input of dimension "
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f"{_expected_shape} for (<number of agents>, <action size>) but "
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f"received input of dimension {actions.discrete.shape}"
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)
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return actions
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@staticmethod
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def create_continuous(continuous_size: int) -> "ActionSpec":
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"""
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Creates an ActionSpec that is homogenously continuous
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"""
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return ActionSpec(continuous_size, ())
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@staticmethod
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def create_discrete(discrete_branches: Tuple[int]) -> "ActionSpec":
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"""
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Creates an ActionSpec that is homogenously discrete
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"""
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return ActionSpec(0, discrete_branches)
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class BehaviorSpec(NamedTuple):
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"""
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A NamedTuple containing information about the observation and action
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spaces for a group of Agents under the same behavior.
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- observation_shapes is a List of Tuples of int : Each Tuple corresponds
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to an observation's dimensions. The shape tuples have the same ordering as
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the ordering of the DecisionSteps and TerminalSteps.
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- action_spec is an ActionSpec NamedTuple
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"""
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observation_shapes: List[Tuple]
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action_spec: ActionSpec
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class BehaviorMapping(Mapping):
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def __init__(self, specs: Dict[BehaviorName, BehaviorSpec]):
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self._dict = specs
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def __len__(self) -> int:
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return len(self._dict)
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def __getitem__(self, behavior: BehaviorName) -> BehaviorSpec:
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return self._dict[behavior]
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def __iter__(self) -> Iterator[Any]:
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yield from self._dict
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class BaseEnv(ABC):
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@abstractmethod
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def step(self) -> None:
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"""
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Signals the environment that it must move the simulation forward
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by one step.
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"""
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@abstractmethod
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def reset(self) -> None:
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"""
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Signals the environment that it must reset the simulation.
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"""
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@abstractmethod
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def close(self) -> None:
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"""
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Signals the environment that it must close.
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"""
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@property
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@abstractmethod
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def behavior_specs(self) -> MappingType[str, BehaviorSpec]:
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"""
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Returns a Mapping from behavior names to behavior specs.
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Agents grouped under the same behavior name have the same action and
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observation specs, and are expected to behave similarly in the
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environment.
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Note that new keys can be added to this mapping as new policies are instantiated.
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"""
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@abstractmethod
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def set_actions(self, behavior_name: BehaviorName, action: ActionTuple) -> None:
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"""
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Sets the action for all of the agents in the simulation for the next
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step. The Actions must be in the same order as the order received in
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the DecisionSteps.
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:param behavior_name: The name of the behavior the agents are part of
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:param action: ActionTuple tuple of continuous and/or discrete action.
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Actions are np.arrays with dimensions (n_agents, continuous_size) and
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(n_agents, discrete_size), respectively.
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"""
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@abstractmethod
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def set_action_for_agent(
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self, behavior_name: BehaviorName, agent_id: AgentId, action: ActionTuple
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) -> None:
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"""
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|
Sets the action for one of the agents in the simulation for the next
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step.
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:param behavior_name: The name of the behavior the agent is part of
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:param agent_id: The id of the agent the action is set for
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:param action: ActionTuple tuple of continuous and/or discrete action
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Actions are np.arrays with dimensions (1, continuous_size) and
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(1, discrete_size), respectively. Note, this initial dimensions of 1 is because
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this action is meant for a single agent.
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"""
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@abstractmethod
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def get_steps(
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self, behavior_name: BehaviorName
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) -> Tuple[DecisionSteps, TerminalSteps]:
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"""
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Retrieves the steps of the agents that requested a step in the
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simulation.
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:param behavior_name: The name of the behavior the agents are part of
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:return: A tuple containing :
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- A DecisionSteps NamedTuple containing the observations,
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the rewards, the agent ids and the action masks for the Agents
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of the specified behavior. These Agents need an action this step.
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- A TerminalSteps NamedTuple containing the observations,
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rewards, agent ids and interrupted flags of the agents that had their
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episode terminated last step.
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"""
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