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43 行
1.3 KiB
43 行
1.3 KiB
using NUnit.Framework;
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using UnityEditor.Graphs;
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using UnityEngine;
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namespace MLAgents.Tests
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{
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public class TimerTests
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{
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[Test]
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public void TestNested()
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{
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TimerStack myTimer = TimerStack.Instance;
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myTimer.Reset();
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using (myTimer.Scoped("foo"))
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{
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for (int i = 0; i < 5; i++)
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{
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using (myTimer.Scoped("bar"))
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{
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myTimer.SetGauge("my_gauge", (float)i);
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}
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}
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}
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var rootChildren = myTimer.RootNode.Children;
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Assert.That(rootChildren, Contains.Key("foo"));
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Assert.AreEqual(rootChildren["foo"].NumCalls, 1);
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var gauge = myTimer.RootNode.Gauges["my_gauge"];
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Assert.NotNull(gauge);
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Assert.AreEqual(5, gauge.count);
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Assert.AreEqual(0, gauge.minValue);
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Assert.AreEqual(4, gauge.maxValue);
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Assert.AreEqual(4, gauge.value);
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var fooChildren = rootChildren["foo"].Children;
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Assert.That(fooChildren, Contains.Key("bar"));
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Assert.AreEqual(fooChildren["bar"].NumCalls, 5);
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myTimer.Reset();
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Assert.AreEqual(myTimer.RootNode.Children, null);
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}
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}
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}
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