Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
 

28 行
824 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WallJumpAcademy : Academy {
[Header("Specific to WallJump")]
public float agentRunSpeed;
public float agentJumpHeight;
//when a goal is scored the ground will use this material for a few seconds.
public Material goalScoredMaterial;
//when fail, the ground will use this material for a few seconds.
public Material failMaterial;
[HideInInspector]
//use ~3 to make things less floaty
public float gravityMultiplier = 2.5f;
[HideInInspector]
public float agentJumpVelocity = 777;
[HideInInspector]
public float agentJumpVelocityMaxChange = 10;
// Use this for initialization
public override void InitializeAcademy()
{
Physics.gravity *= gravityMultiplier;
}
}