Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SoccerBallController : MonoBehaviour
{
[HideInInspector]
public SoccerFieldArea area;
public AgentSoccer lastTouchedBy; //who was the last to touch the ball
public string agentTag; //will be used to check if collided with a agent
public string redGoalTag; //will be used to check if collided with red goal
public string blueGoalTag; //will be used to check if collided with blue goal
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
}
void OnCollisionEnter(Collision col)
{
if (col.gameObject.CompareTag(redGoalTag)) //ball touched red goal
{
area.GoalTouched(AgentSoccer.Team.blue);
}
if (col.gameObject.CompareTag(blueGoalTag)) //ball touched blue goal
{
area.GoalTouched(AgentSoccer.Team.red);
}
}
}