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80 行
2.9 KiB
80 行
2.9 KiB
using UnityEngine;
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using UnityEditor;
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/*
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This code is meant to modify the behavior of the inspector on Brain Components.
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Depending on the type of brain that is used, the available fields will be modified in the inspector accordingly.
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*/
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[CustomEditor(typeof(Agent), true)]
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[CanEditMultipleObjects]
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public class AgentEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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SerializedObject serializedAgent = serializedObject;
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serializedAgent.Update();
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SerializedProperty brain = serializedAgent.FindProperty("brain");
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SerializedProperty actionsPerDecision = serializedAgent.FindProperty(
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"agentParameters.numberOfActionsBetweenDecisions");
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SerializedProperty maxSteps = serializedAgent.FindProperty(
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"agentParameters.maxStep");
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SerializedProperty isResetOnDone = serializedAgent.FindProperty(
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"agentParameters.resetOnDone");
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SerializedProperty isODD = serializedAgent.FindProperty(
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"agentParameters.onDemandDecision");
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SerializedProperty cameras = serializedAgent.FindProperty(
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"agentParameters.agentCameras");
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EditorGUILayout.PropertyField(brain);
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EditorGUILayout.LabelField("Agent Cameras");
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for (int i = 0; i < cameras.arraySize; i++)
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{
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EditorGUILayout.PropertyField(
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cameras.GetArrayElementAtIndex(i),
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new GUIContent("Camera " + (i + 1).ToString() + ": "));
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}
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EditorGUILayout.BeginHorizontal();
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if (GUILayout.Button("Add Camera", EditorStyles.miniButton))
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{
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cameras.arraySize++;
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}
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if (GUILayout.Button("Remove Camera", EditorStyles.miniButton))
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{
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cameras.arraySize--;
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.PropertyField(
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maxSteps,
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new GUIContent(
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"Max Step", "The per-agent maximum number of steps."));
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EditorGUILayout.PropertyField(
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isResetOnDone,
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new GUIContent(
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"Reset On Done",
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"If checked, the agent will reset on done. Else, AgentOnDone() will be called."));
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EditorGUILayout.PropertyField(
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isODD,
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new GUIContent(
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"On Demand Decisions",
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"If checked, you must manually request decisions."));
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if (!isODD.boolValue)
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{
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EditorGUILayout.PropertyField(
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actionsPerDecision,
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new GUIContent(
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"Decision Frequency",
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"The agent will automatically request a decision every X" +
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" steps and perform an action at every step."));
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actionsPerDecision.intValue = Mathf.Max(1, actionsPerDecision.intValue);
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}
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serializedAgent.ApplyModifiedProperties();
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EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
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base.OnInspectorGUI();
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}
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}
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