Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
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value: This effects portrays a projectile hitting wood. A decal is spawned at
the hit point (in this case, simulated by a random particle spawn point).
There is a particle system for the tiny dust puff and another one for the
wood splinters.
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and a custom unlit shader. Mesh render mode instances a mesh to each particle
position. The particle is orientated towards the particle velocity, which
are moved around in a random manner using the ''noise'' module to make it
look like the fire flies are flying around.
The Shader is a two pass shader that uses one pass to render the fire fly
body and another for the flapping wings. The wings use a different UV channel
and have a sprite sheet texture assigned to them which is animated by the
particle system by making the ''texture sheet animation'' only affect UV1
(or the 2nd UV channel).'
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value: This 'Earth Shatter' effect is an example of multiple particle systems
working together to make a magical effect.
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value: This effects portrays a projectile hitting some sort of organic substance.
A decal is spawned at the hit point (in this case, simulated by a random particle
spawn point). There is a particle system for the goop mist, and another particle
for the goopy streaks which make use of the trail module in the particle system
to give the stretched shape.
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