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25 行
818 B
25 行
818 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MLAgents
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{
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/** \brief An interface which defines the functions needed for a CoreBrain. */
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/** There is no need to modify or implement CoreBrain to create a Unity environment.
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*/
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public interface CoreBrain
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{
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/// Implement setBrain so let the coreBrain know what brain is using it
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void SetBrain(Brain b);
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/// Implement this method to initialize CoreBrain
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void InitializeCoreBrain(MLAgents.Batcher brainBatcher);
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/// Implement this method to define the logic for deciding actions
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void DecideAction(Dictionary<Agent, AgentInfo> agentInfo);
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/// Implement this method to define what should be displayed in the brain Inspector
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void OnInspector();
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}
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}
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